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* border around battle interface when not 800x600

This commit is contained in:
mateuszb
2009-01-14 19:07:57 +00:00
parent a37ce5df9e
commit c8ba52230b

View File

@@ -7,7 +7,8 @@
#include "hch/CObjectHandler.h" #include "hch/CObjectHandler.h"
#include "hch/CHeroHandler.h" #include "hch/CHeroHandler.h"
#include "hch/CDefHandler.h" #include "hch/CDefHandler.h"
#include "hch/CSpellHandler.h" #include "hch/CSpellHandler.h"
#include "CMessage.h"
#include "CCursorHandler.h" #include "CCursorHandler.h"
#include "CCallback.h" #include "CCallback.h"
#include "CGameState.h" #include "CGameState.h"
@@ -564,7 +565,12 @@ void CBattleInterface::show(SDL_Surface * to)
{ {
resWindow->show(to); resWindow->show(to);
} }
SDL_SetClipRect(to, &buf); //restoring previous clip_rect SDL_SetClipRect(to, &buf); //restoring previous clip_rect
//printing border around interface
if(screen->w != 800 || screen->h !=600)
CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
} }
void CBattleInterface::keyPressed(const SDL_KeyboardEvent & key) void CBattleInterface::keyPressed(const SDL_KeyboardEvent & key)
{ {