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merge fix - do not attempt to display multiple dialogs at once
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@ -466,6 +466,7 @@ void BattleInterface::battleFinished(const BattleResult& br)
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void BattleInterface::displayBattleFinished()
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{
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CCS->curh->changeGraphic(ECursor::ADVENTURE,0);
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curInt->waitWhileDialog();
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if(settings["session"]["spectate"].Bool() && settings["session"]["spectate-skip-battle-result"].Bool())
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{
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close();
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