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	Move mechanics factory
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		| @@ -537,38 +537,9 @@ void CSpell::setupMechanics() | ||||
| 	{ | ||||
| 		logGlobal->errorStream() << "Spell " << this->name << " mechanics already set"; | ||||
| 		delete mechanics; | ||||
| 		mechanics = nullptr;	 | ||||
| 	} | ||||
| 	 | ||||
| 	switch (id) | ||||
| 	{ | ||||
| 	case SpellID::CLONE: | ||||
| 		mechanics = new CloneMechanics(this); | ||||
| 		break; | ||||
| 	case SpellID::DISPEL_HELPFUL_SPELLS: | ||||
| 		mechanics = new DispellHelpfulMechanics(this); | ||||
| 		break; | ||||
| 	case SpellID::SACRIFICE: | ||||
| 		mechanics = new SacrificeMechanics(this); | ||||
| 		break; | ||||
| 	case SpellID::CHAIN_LIGHTNING: | ||||
| 		mechanics = new ChainLightningMechanics(this); | ||||
| 		break; | ||||
| 	case SpellID::FIRE_WALL: | ||||
| 	case SpellID::FORCE_FIELD: | ||||
| 		mechanics = new WallMechanics(this); | ||||
| 		break; | ||||
| 	case SpellID::LAND_MINE: | ||||
| 	case SpellID::QUICKSAND: | ||||
| 		mechanics = new ObstacleMechanics(this); | ||||
| 	default:		 | ||||
| 		if(isRisingSpell()) | ||||
| 			mechanics = new SpecialRisingSpellMechanics(this); | ||||
| 		else	 | ||||
| 			mechanics = new DefaultSpellMechanics(this); | ||||
| 		break; | ||||
| 	} | ||||
| 	 | ||||
| 	mechanics = ISpellMechanics::createMechanics(this);	 | ||||
| } | ||||
|  | ||||
| ///CSpell::TargetInfo | ||||
|   | ||||
| @@ -127,6 +127,32 @@ ISpellMechanics::ISpellMechanics(CSpell * s): | ||||
| 	 | ||||
| } | ||||
|  | ||||
| ISpellMechanics * ISpellMechanics::createMechanics(CSpell* s) | ||||
| { | ||||
| 	switch (s->id) | ||||
| 	{ | ||||
| 	case SpellID::CLONE: | ||||
| 		return new CloneMechanics(s); | ||||
| 	case SpellID::DISPEL_HELPFUL_SPELLS: | ||||
| 		return new DispellHelpfulMechanics(s); | ||||
| 	case SpellID::SACRIFICE: | ||||
| 		return new SacrificeMechanics(s); | ||||
| 	case SpellID::CHAIN_LIGHTNING: | ||||
| 		return new ChainLightningMechanics(s);		 | ||||
| 	case SpellID::FIRE_WALL: | ||||
| 	case SpellID::FORCE_FIELD: | ||||
| 		return new WallMechanics(s);		 | ||||
| 	case SpellID::LAND_MINE: | ||||
| 	case SpellID::QUICKSAND: | ||||
| 		return new ObstacleMechanics(s); | ||||
| 	default:		 | ||||
| 		if(s->isRisingSpell()) | ||||
| 			return new SpecialRisingSpellMechanics(s); | ||||
| 		else	 | ||||
| 			return new DefaultSpellMechanics(s);		 | ||||
| 	}	 | ||||
| } | ||||
|  | ||||
|  | ||||
| ///DefaultSpellMechanics | ||||
|  | ||||
|   | ||||
| @@ -51,6 +51,8 @@ public: | ||||
| 	//virtual bool adventureCast(const SpellCastContext & context) const = 0;  | ||||
| 	virtual bool battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const = 0; 	 | ||||
| 	 | ||||
| 	static ISpellMechanics * createMechanics(CSpell * s); | ||||
| 	 | ||||
| protected: | ||||
| 	CSpell * owner;	 | ||||
| }; | ||||
|   | ||||
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