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Fix tests
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@ -121,6 +121,10 @@ public:
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return gameState.get();
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return gameState.get();
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}
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}
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void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) override
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{
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}
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bool moveHero(ObjectInstanceID hid, int3 dst, EMovementMode movementMode) override
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bool moveHero(ObjectInstanceID hid, int3 dst, EMovementMode movementMode) override
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{
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{
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return false;
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return false;
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@ -37,11 +37,15 @@ public:
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void setObjPropertyValue(ObjectInstanceID objid, ObjProperty prop, int32_t value = 0) override {}
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void setObjPropertyValue(ObjectInstanceID objid, ObjProperty prop, int32_t value = 0) override {}
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void setObjPropertyID(ObjectInstanceID objid, ObjProperty prop, ObjPropertyID identifier) override {}
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void setObjPropertyID(ObjectInstanceID objid, ObjProperty prop, ObjPropertyID identifier) override {}
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void setBankObjectConfiguration(ObjectInstanceID objid, const BankConfig & configuration) override {}
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void setRewardableObjectConfiguration(ObjectInstanceID mapObjectID, const Rewardable::Configuration & configuration) override {}
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void setRewardableObjectConfiguration(ObjectInstanceID townInstanceID, BuildingID buildingID, const Rewardable::Configuration & configuration) override {}
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void showInfoDialog(InfoWindow * iw) override {}
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void showInfoDialog(InfoWindow * iw) override {}
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void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override {}
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void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override {}
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bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) override {return false;}
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bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) override {return false;}
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void createObject(const int3 & visitablePosition, const PlayerColor & initiator, MapObjectID type, MapObjectSubID subtype) override {};
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void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) override {}
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void setOwner(const CGObjectInstance * objid, PlayerColor owner) override {}
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void setOwner(const CGObjectInstance * objid, PlayerColor owner) override {}
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void giveExperience(const CGHeroInstance * hero, TExpType val) override {}
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void giveExperience(const CGHeroInstance * hero, TExpType val) override {}
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void changePrimSkill(const CGHeroInstance * hero, PrimarySkill which, si64 val, bool abs=false) override {}
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void changePrimSkill(const CGHeroInstance * hero, PrimarySkill which, si64 val, bool abs=false) override {}
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