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More missing serialization items.
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@ -120,7 +120,7 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & identifier & name & faction;// & aggression;
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h & identifier & name & faction & id;// & aggression;
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h & primarySkillInitial & primarySkillLowLevel;
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h & primarySkillHighLevel & secSkillProbability;
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h & selectionProbability;
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@ -58,7 +58,7 @@ si32 CBuilding::getDistance(BuildingID buildID) const
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CFaction::CFaction()
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{
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town = nullptr;
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}
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CFaction::~CFaction()
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@ -119,7 +119,7 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & name & index & nativeTerrain & creatureBg120 & creatureBg130 & puzzleMap;
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h & name & index & nativeTerrain & alignment & commander & town & creatureBg120 & creatureBg130 & puzzleMap;
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}
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};
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@ -142,7 +142,7 @@ public:
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std::vector<std::string> dwellings; //defs for adventure map dwellings for new towns, [0] means tier 1 creatures etc.
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std::vector<std::string> dwellingNames;
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// should be removed at least from configs in favour of auto-detection
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// should be removed at least from configs in favor of auto-detection
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std::map<int,int> hordeLvl; //[0] - first horde building creature level; [1] - second horde building (-1 if not present)
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ui32 mageLevel; //max available mage guild level
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ui16 primaryRes;
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