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Changes to compile under gcc

This commit is contained in:
Vadim Glazunov 2008-08-17 14:09:30 +00:00
parent 61e66fa89c
commit c94fbbf228
5 changed files with 20 additions and 11 deletions

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@ -19,6 +19,7 @@
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/replace.hpp>
#include <boost/assign/std/vector.hpp>
#include <cmath>
using namespace boost::assign;
using namespace CSDL_Ext;
@ -1337,4 +1338,4 @@ void CFortScreen::RecArea::activate()
void CFortScreen::RecArea::deactivate()
{
ClickableL::deactivate();
}
}

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@ -3170,7 +3170,8 @@ CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState
fs[1] += boost::bind(&CCastleInterface::showAll,pom,screen,true);
}
fs[1] += boost::bind(&CCreInfoWindow::activate,this);
CFunctionList<void()> cfl = boost::bind(&CCreInfoWindow::deactivate,this);
CFunctionList<void()> cfl;
cfl = boost::bind(&CCreInfoWindow::deactivate,this);
cfl += boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false,false);
upgrade = new AdventureMapButton("",CGI->preth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF");
}
@ -3187,7 +3188,8 @@ CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState
fs[1] += boost::bind(&CCastleInterface::showAll,pom,screen,true);
}
fs[1] += boost::bind(&CCreInfoWindow::activate,this);
CFunctionList<void()> cfl = boost::bind(&CCreInfoWindow::deactivate,this);
CFunctionList<void()> cfl;
cfl = boost::bind(&CCreInfoWindow::deactivate,this);
cfl += boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false,false);
dismiss = new AdventureMapButton("",CGI->preth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF");
}
@ -3408,4 +3410,4 @@ CMinorResDataBar::CMinorResDataBar()
CMinorResDataBar::~CMinorResDataBar()
{
SDL_FreeSurface(bg);
}
}

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@ -199,7 +199,8 @@ void CClient::process(int what)
std::vector<Component*> comps;
for(int i=0;i<iw.components.size();i++)
comps.push_back(&iw.components[i]);
playerint[iw.player]->showInfoDialog(toString(iw.text),comps);
std::string str = toString(iw.text);
playerint[iw.player]->showInfoDialog(str,comps);
break;
}
case 104:
@ -374,7 +375,10 @@ void CClient::process(int what)
gs->apply(&bs);
CGHeroInstance *h = gs->getHero(bs.heroid);
if(vstd::contains(playerint,h->tempOwner))
playerint[h->tempOwner]->heroGotLevel(h,bs.primskill,bs.skills,boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,cb,_1,bs.id)));
{
boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,cb,_1,bs.id));
playerint[h->tempOwner]->heroGotLevel((const CGHeroInstance *)h,(int)bs.primskill,bs.skills, callback);
}
break;
}
case 2001:
@ -385,7 +389,8 @@ void CClient::process(int what)
std::vector<Component*> comps;
for(int i=0;i<sd.components.size();i++)
comps.push_back(&sd.components[i]);
playerint[sd.player]->showSelDialog(toString(sd.text),comps,sd.id);
std::string str = toString(sd.text);
playerint[sd.player]->showSelDialog(str,comps,sd.id);
break;
}
case 3000:

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@ -115,7 +115,7 @@ namespace vstd
template <typename Container, typename Item>
bool operator-=(Container &c, const Item &i)
{
Container::iterator itr = find(c,i);
typename Container::iterator itr = find(c,i);
if(itr == c.end())
return false;
c.erase(itr);

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@ -234,7 +234,8 @@ void CGameHandler::changePrimSkill(int ID, int which, int val, bool abs)
{
hlu.skills.push_back(hero->type->heroClass->chooseSecSkill(none)); //new skill
}
applyAndAsk(&hlu,hero->tempOwner,boost::function<void(ui32)>(boost::bind(callWith<ui16>,hlu.skills,boost::function<void(ui16)>(boost::bind(&CGameHandler::changeSecSkill,this,ID,_1,1,0)),_1))); //call changeSecSkill with appropriate args when client responds
boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(callWith<ui16>,hlu.skills,boost::function<void(ui16)>(boost::bind(&CGameHandler::changeSecSkill,this,ID,_1,1,0)),_1));
applyAndAsk(&hlu,hero->tempOwner,callback); //call changeSecSkill with appropriate args when client responds
}
}
}
@ -1054,7 +1055,7 @@ void CGameHandler::run()
#else
boost::xtime time={0,0};
time.sec = static_cast<boost::xtime::xtime_sec_t>(p.total_seconds());
cTurn.timed_wait(lock,time);
states.cv.timed_wait(lock,time);
#endif
}
}
@ -1205,4 +1206,4 @@ void CGameHandler::setupBattle( BattleInfo * curB, int3 tile, CCreatureSet &army
BattleStart bs;
bs.info = curB;
sendAndApply(&bs);
}
}