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Changes to compile under gcc
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61e66fa89c
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@ -19,6 +19,7 @@
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/assign/std/vector.hpp>
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#include <cmath>
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using namespace boost::assign;
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using namespace CSDL_Ext;
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@ -1337,4 +1338,4 @@ void CFortScreen::RecArea::activate()
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void CFortScreen::RecArea::deactivate()
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{
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ClickableL::deactivate();
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}
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}
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@ -3170,7 +3170,8 @@ CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState
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fs[1] += boost::bind(&CCastleInterface::showAll,pom,screen,true);
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}
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fs[1] += boost::bind(&CCreInfoWindow::activate,this);
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CFunctionList<void()> cfl = boost::bind(&CCreInfoWindow::deactivate,this);
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CFunctionList<void()> cfl;
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cfl = boost::bind(&CCreInfoWindow::deactivate,this);
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cfl += boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false,false);
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upgrade = new AdventureMapButton("",CGI->preth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF");
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}
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@ -3187,7 +3188,8 @@ CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState
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fs[1] += boost::bind(&CCastleInterface::showAll,pom,screen,true);
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}
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fs[1] += boost::bind(&CCreInfoWindow::activate,this);
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CFunctionList<void()> cfl = boost::bind(&CCreInfoWindow::deactivate,this);
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CFunctionList<void()> cfl;
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cfl = boost::bind(&CCreInfoWindow::deactivate,this);
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cfl += boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false,false);
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dismiss = new AdventureMapButton("",CGI->preth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF");
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}
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@ -3408,4 +3410,4 @@ CMinorResDataBar::CMinorResDataBar()
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CMinorResDataBar::~CMinorResDataBar()
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{
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SDL_FreeSurface(bg);
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}
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}
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@ -199,7 +199,8 @@ void CClient::process(int what)
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std::vector<Component*> comps;
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for(int i=0;i<iw.components.size();i++)
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comps.push_back(&iw.components[i]);
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playerint[iw.player]->showInfoDialog(toString(iw.text),comps);
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std::string str = toString(iw.text);
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playerint[iw.player]->showInfoDialog(str,comps);
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break;
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}
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case 104:
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@ -374,7 +375,10 @@ void CClient::process(int what)
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gs->apply(&bs);
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CGHeroInstance *h = gs->getHero(bs.heroid);
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if(vstd::contains(playerint,h->tempOwner))
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playerint[h->tempOwner]->heroGotLevel(h,bs.primskill,bs.skills,boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,cb,_1,bs.id)));
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{
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boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,cb,_1,bs.id));
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playerint[h->tempOwner]->heroGotLevel((const CGHeroInstance *)h,(int)bs.primskill,bs.skills, callback);
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}
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break;
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}
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case 2001:
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@ -385,7 +389,8 @@ void CClient::process(int what)
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std::vector<Component*> comps;
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for(int i=0;i<sd.components.size();i++)
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comps.push_back(&sd.components[i]);
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playerint[sd.player]->showSelDialog(toString(sd.text),comps,sd.id);
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std::string str = toString(sd.text);
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playerint[sd.player]->showSelDialog(str,comps,sd.id);
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break;
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}
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case 3000:
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2
global.h
2
global.h
@ -115,7 +115,7 @@ namespace vstd
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template <typename Container, typename Item>
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bool operator-=(Container &c, const Item &i)
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{
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Container::iterator itr = find(c,i);
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typename Container::iterator itr = find(c,i);
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if(itr == c.end())
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return false;
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c.erase(itr);
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@ -234,7 +234,8 @@ void CGameHandler::changePrimSkill(int ID, int which, int val, bool abs)
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{
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hlu.skills.push_back(hero->type->heroClass->chooseSecSkill(none)); //new skill
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}
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applyAndAsk(&hlu,hero->tempOwner,boost::function<void(ui32)>(boost::bind(callWith<ui16>,hlu.skills,boost::function<void(ui16)>(boost::bind(&CGameHandler::changeSecSkill,this,ID,_1,1,0)),_1))); //call changeSecSkill with appropriate args when client responds
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boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(callWith<ui16>,hlu.skills,boost::function<void(ui16)>(boost::bind(&CGameHandler::changeSecSkill,this,ID,_1,1,0)),_1));
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applyAndAsk(&hlu,hero->tempOwner,callback); //call changeSecSkill with appropriate args when client responds
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}
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}
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}
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@ -1054,7 +1055,7 @@ void CGameHandler::run()
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#else
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boost::xtime time={0,0};
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time.sec = static_cast<boost::xtime::xtime_sec_t>(p.total_seconds());
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cTurn.timed_wait(lock,time);
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states.cv.timed_wait(lock,time);
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#endif
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}
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}
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@ -1205,4 +1206,4 @@ void CGameHandler::setupBattle( BattleInfo * curB, int3 tile, CCreatureSet &army
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BattleStart bs;
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bs.info = curB;
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sendAndApply(&bs);
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}
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}
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