mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Fix potentially uninintialized variables
This commit is contained in:
parent
9188280d02
commit
c99d4b959e
@ -155,12 +155,12 @@ SelectionTab::SelectionTab(ESelectionScreen Type)
|
||||
OBJ_CONSTRUCTION;
|
||||
|
||||
generalSortingBy = getSortBySelectionScreen(tabType);
|
||||
sortingBy = _format;
|
||||
|
||||
bool enableUiEnhancements = settings["general"]["enableUiEnhancements"].Bool();
|
||||
|
||||
if(tabType != ESelectionScreen::campaignList)
|
||||
{
|
||||
sortingBy = _format;
|
||||
background = std::make_shared<CPicture>(ImagePath::builtin("SCSELBCK.bmp"), 0, 6);
|
||||
pos = background->pos;
|
||||
inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), ImagePath::builtin("GSSTRIP.bmp"), 0);
|
||||
|
@ -71,7 +71,7 @@ using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
|
||||
class DLL_LINKAGE CBattleGameInterface : public IBattleEventsReceiver
|
||||
{
|
||||
public:
|
||||
bool human;
|
||||
bool human = false;
|
||||
PlayerColor playerID;
|
||||
std::string dllName;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user