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Fix potentially uninintialized variables

This commit is contained in:
Ivan Savenko
2024-04-11 13:22:41 +03:00
parent 9188280d02
commit c99d4b959e
2 changed files with 2 additions and 2 deletions

View File

@@ -155,12 +155,12 @@ SelectionTab::SelectionTab(ESelectionScreen Type)
OBJ_CONSTRUCTION; OBJ_CONSTRUCTION;
generalSortingBy = getSortBySelectionScreen(tabType); generalSortingBy = getSortBySelectionScreen(tabType);
sortingBy = _format;
bool enableUiEnhancements = settings["general"]["enableUiEnhancements"].Bool(); bool enableUiEnhancements = settings["general"]["enableUiEnhancements"].Bool();
if(tabType != ESelectionScreen::campaignList) if(tabType != ESelectionScreen::campaignList)
{ {
sortingBy = _format;
background = std::make_shared<CPicture>(ImagePath::builtin("SCSELBCK.bmp"), 0, 6); background = std::make_shared<CPicture>(ImagePath::builtin("SCSELBCK.bmp"), 0, 6);
pos = background->pos; pos = background->pos;
inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), ImagePath::builtin("GSSTRIP.bmp"), 0); inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), ImagePath::builtin("GSSTRIP.bmp"), 0);

View File

@@ -71,7 +71,7 @@ using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
class DLL_LINKAGE CBattleGameInterface : public IBattleEventsReceiver class DLL_LINKAGE CBattleGameInterface : public IBattleEventsReceiver
{ {
public: public:
bool human; bool human = false;
PlayerColor playerID; PlayerColor playerID;
std::string dllName; std::string dllName;