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cleanup
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6782136e3e
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@ -369,7 +369,7 @@ void TryMoveHero::applyFirstCl(CClient *cl)
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}
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if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
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CGI->mh->removeObject(h, result == EMBARK && humanKnows);
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CGI->mh->hideObject(h, result == EMBARK && humanKnows);
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if(result == DISEMBARK)
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@ -598,6 +598,7 @@ void CMapHandler::CMapWorldViewBlitter::drawScaledRotatedElement(EMapCacheType t
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CSDL_Ext::blitSurface(scaledSurf2, srcRect, targetSurf, dstRect);
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parent->cache.cacheWorldViewEntry(type, key, scaledSurf2);
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SDL_FreeSurface(baseSurfRotated);
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}
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}
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@ -1373,11 +1374,6 @@ bool CMapHandler::hideObject(const CGObjectInstance *obj, bool fadeout /* = fals
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return true;
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}
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bool CMapHandler::removeObject(CGObjectInstance *obj, bool fadeout /* = false */)
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{
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hideObject(obj, fadeout);
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return true;
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}
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bool CMapHandler::canStartHeroMovement()
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{
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@ -1516,16 +1512,6 @@ void CMapHandler::CMapCache::updateWorldViewScale(float scale)
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worldViewCachedScale = scale;
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}
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void CMapHandler::CMapCache::removeFromWorldViewCache(CMapHandler::EMapCacheType type, intptr_t key)
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{
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auto iter = data[(ui8)type].find(key);
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if (iter != data[(ui8)type].end())
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{
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SDL_FreeSurface((*iter).second);
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data[(ui8)type].erase(iter);
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}
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}
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SDL_Surface * CMapHandler::CMapCache::requestWorldViewCache(CMapHandler::EMapCacheType type, intptr_t key)
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{
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auto iter = data[(ui8)type].find(key);
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@ -169,7 +169,6 @@ class CMapHandler
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void discardWorldViewCache();
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/// updates scale and determines if currently cached data is still valid
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void updateWorldViewScale(float scale);
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void removeFromWorldViewCache(EMapCacheType type, intptr_t key);
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/// asks for cached data; @returns cached surface or nullptr if data is not in cache
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SDL_Surface * requestWorldViewCache(EMapCacheType type, intptr_t key);
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/// asks for cached data; @returns cached data if found, new scaled surface otherwise
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@ -343,6 +342,11 @@ class CMapHandler
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CMapBlitter * resolveBlitter(const MapDrawingInfo * info) const;
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bool updateObjectsFade();
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bool startObjectFade(TerrainTileObject & obj, bool in, int3 pos);
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void initObjectRects();
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void borderAndTerrainBitmapInit();
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void roadsRiverTerrainInit();
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void prepareFOWDefs();
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public:
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PseudoV< PseudoV< PseudoV<TerrainTile2> > > ttiles; //informations about map tiles
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int3 sizes; //map size (x = width, y = height, z = number of levels)
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@ -384,16 +388,9 @@ public:
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~CMapHandler(); //d-tor
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void getTerrainDescr(const int3 &pos, std::string & out, bool terName); //if tername == false => empty string when tile is clear
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CGObjectInstance * createObject(int id, int subid, int3 pos, int owner=254); //creates a new object with a certain id and subid
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bool printObject(const CGObjectInstance * obj, bool fadein = false); //puts appropriate things to tiles, so obj will be visible on map
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bool hideObject(const CGObjectInstance * obj, bool fadeout = false); //removes appropriate things from ttiles, so obj will be no longer visible on map (but still will exist)
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bool removeObject(CGObjectInstance * obj, bool fadeout = false); //removes object from each place in VCMI (I hope)
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void init();
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void calculateBlockedPos();
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void initObjectRects();
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void borderAndTerrainBitmapInit();
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void roadsRiverTerrainInit();
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void prepareFOWDefs();
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EMapAnimRedrawStatus drawTerrainRectNew(SDL_Surface * targetSurface, const MapDrawingInfo * info, bool redrawOnlyAnim = false);
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void updateWater();
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@ -8,7 +8,6 @@
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CDefHandler.h"
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#include "../CPlayerInterface.h"
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#include "../CPreGame.h"
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#include "../Graphics.h"
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@ -9,7 +9,6 @@
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#include "CTradeWindow.h"
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#include "../CBitmapHandler.h"
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#include "../CDefHandler.h"
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#include "../CGameInfo.h"
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#include "../CMessage.h"
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#include "../CMusicHandler.h"
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