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Merge pull request #2101 from Nordsoft91/rewardable-expand
Part 2: refactoring for rewardable object
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@@ -319,7 +319,7 @@ bool isWeeklyRevisitable(const CGObjectInstance * obj)
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//TODO: allow polling of remaining creatures in dwelling
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if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj))
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return rewardable->getResetDuration() == 7;
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return rewardable->configuration.getResetDuration() == 7;
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if(dynamic_cast<const CGDwelling *>(obj))
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return true;
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@@ -72,10 +72,10 @@ void AIMemory::markObjectVisited(const CGObjectInstance * obj)
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// TODO: maybe this logic belongs to CaptureObjects::shouldVisit
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if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj))
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{
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if (rewardable->getVisitMode() == CRewardableObject::VISIT_HERO) //we may want to visit it with another hero
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if (rewardable->configuration.getVisitMode() == Rewardable::VISIT_HERO) //we may want to visit it with another hero
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return;
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if (rewardable->getVisitMode() == CRewardableObject::VISIT_BONUS) //or another time
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if (rewardable->configuration.getVisitMode() == Rewardable::VISIT_BONUS) //or another time
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return;
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}
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@@ -1605,10 +1605,10 @@ void VCAI::markObjectVisited(const CGObjectInstance * obj)
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if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj)) //we may want to visit it with another hero
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{
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if (rewardable->getVisitMode() == CRewardableObject::VISIT_HERO) //we may want to visit it with another hero
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if (rewardable->configuration.getVisitMode() == Rewardable::VISIT_HERO) //we may want to visit it with another hero
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return;
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if (rewardable->getVisitMode() == CRewardableObject::VISIT_BONUS) //or another time
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if (rewardable->configuration.getVisitMode() == Rewardable::VISIT_BONUS) //or another time
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return;
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}
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@@ -2746,7 +2746,7 @@ bool isWeeklyRevisitable(const CGObjectInstance * obj)
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{
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//TODO: allow polling of remaining creatures in dwelling
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if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj))
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return rewardable->getResetDuration() == 7;
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return rewardable->configuration.getResetDuration() == 7;
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if(dynamic_cast<const CGDwelling *>(obj))
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return true;
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