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mirror of https://github.com/vcmi/vcmi.git synced 2025-09-16 09:26:28 +02:00

Fixes crashes on trying to evaluate attacks of two double-wide melee units

This commit is contained in:
Opuszek
2025-08-15 17:34:47 +02:00
parent 37d7222fb3
commit ca0dd9cc73

View File

@@ -246,7 +246,6 @@ void CStack::prepareAttacked(BattleStackAttacked & bsa, vstd::RNG & rand, const
BattleHexArray CStack::meleeAttackHexes(const battle::Unit * attacker, const battle::Unit * defender, BattleHex attackerPos, BattleHex defenderPos)
{
int mask = 0;
BattleHexArray res;
if (!attackerPos.isValid())
@@ -254,43 +253,15 @@ BattleHexArray CStack::meleeAttackHexes(const battle::Unit * attacker, const bat
if (!defenderPos.isValid())
defenderPos = defender->getPosition();
BattleHex otherAttackerPos = attackerPos.toInt() + (attacker->unitSide() == BattleSide::ATTACKER ? -1 : 1);
BattleHex otherDefenderPos = defenderPos.toInt() + (defender->unitSide() == BattleSide::ATTACKER ? -1 : 1);
BattleHexArray attackableHxs = attacker->doubleWide() ? attackerPos.getNeighbouringTilesDoubleWide(attacker->unitSide()) : attackerPos.getNeighbouringTiles();
if(BattleHex::mutualPosition(attackerPos, defenderPos) >= 0) //front <=> front
if (std::find(attackableHxs.begin(), attackableHxs.end(), defenderPos) != attackableHxs.end())
res.insert(defenderPos);
if (defender->doubleWide())
{
if((mask & 1) == 0)
{
mask |= 1;
res.insert(defenderPos);
}
}
if (attacker->doubleWide() //back <=> front
&& BattleHex::mutualPosition(otherAttackerPos, defenderPos) >= 0)
{
if((mask & 1) == 0)
{
mask |= 1;
res.insert(defenderPos);
}
}
if (defender->doubleWide()//front <=> back
&& BattleHex::mutualPosition(attackerPos, otherDefenderPos) >= 0)
{
if((mask & 2) == 0)
{
mask |= 2;
BattleHex otherDefenderPos = defenderPos.toInt() + (defender->unitSide() == BattleSide::ATTACKER ? -1 : 1);
if (std::find(attackableHxs.begin(), attackableHxs.end(), otherDefenderPos) != attackableHxs.end())
res.insert(otherDefenderPos);
}
}
if (defender->doubleWide() && attacker->doubleWide()//back <=> back
&& BattleHex::mutualPosition(otherAttackerPos, otherDefenderPos) >= 0)
{
if((mask & 2) == 0)
{
mask |= 2;
res.insert(otherDefenderPos);
}
}
return res;