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Fixes crashes on trying to evaluate attacks of two double-wide melee units
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@@ -246,7 +246,6 @@ void CStack::prepareAttacked(BattleStackAttacked & bsa, vstd::RNG & rand, const
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BattleHexArray CStack::meleeAttackHexes(const battle::Unit * attacker, const battle::Unit * defender, BattleHex attackerPos, BattleHex defenderPos)
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{
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int mask = 0;
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BattleHexArray res;
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if (!attackerPos.isValid())
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@@ -254,43 +253,15 @@ BattleHexArray CStack::meleeAttackHexes(const battle::Unit * attacker, const bat
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if (!defenderPos.isValid())
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defenderPos = defender->getPosition();
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BattleHex otherAttackerPos = attackerPos.toInt() + (attacker->unitSide() == BattleSide::ATTACKER ? -1 : 1);
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BattleHex otherDefenderPos = defenderPos.toInt() + (defender->unitSide() == BattleSide::ATTACKER ? -1 : 1);
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BattleHexArray attackableHxs = attacker->doubleWide() ? attackerPos.getNeighbouringTilesDoubleWide(attacker->unitSide()) : attackerPos.getNeighbouringTiles();
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if(BattleHex::mutualPosition(attackerPos, defenderPos) >= 0) //front <=> front
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if (std::find(attackableHxs.begin(), attackableHxs.end(), defenderPos) != attackableHxs.end())
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res.insert(defenderPos);
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if (defender->doubleWide())
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{
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if((mask & 1) == 0)
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{
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mask |= 1;
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res.insert(defenderPos);
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}
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}
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if (attacker->doubleWide() //back <=> front
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&& BattleHex::mutualPosition(otherAttackerPos, defenderPos) >= 0)
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{
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if((mask & 1) == 0)
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{
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mask |= 1;
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res.insert(defenderPos);
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}
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}
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if (defender->doubleWide()//front <=> back
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&& BattleHex::mutualPosition(attackerPos, otherDefenderPos) >= 0)
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{
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if((mask & 2) == 0)
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{
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mask |= 2;
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BattleHex otherDefenderPos = defenderPos.toInt() + (defender->unitSide() == BattleSide::ATTACKER ? -1 : 1);
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if (std::find(attackableHxs.begin(), attackableHxs.end(), otherDefenderPos) != attackableHxs.end())
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res.insert(otherDefenderPos);
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}
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}
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if (defender->doubleWide() && attacker->doubleWide()//back <=> back
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&& BattleHex::mutualPosition(otherAttackerPos, otherDefenderPos) >= 0)
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{
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if((mask & 2) == 0)
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{
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mask |= 2;
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res.insert(otherDefenderPos);
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}
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}
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return res;
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