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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

fix crash when computer player loses

Changing dwelling's owner to neutral accesses a PlayerState but neutrals
don't have a PlayerState and that leads to crash.
This commit is contained in:
K 2024-08-30 11:25:32 +02:00
parent 9a5bee1eaf
commit ca12750dc3

View File

@ -1066,10 +1066,13 @@ void CGameHandler::setOwner(const CGObjectInstance * obj, const PlayerColor owne
if ((obj->ID == Obj::CREATURE_GENERATOR1 || obj->ID == Obj::CREATURE_GENERATOR4))
{
for (const CGTownInstance * t : getPlayerState(owner)->getTowns())
if (owner.isValidPlayer())
{
if (t->hasBuilt(BuildingSubID::PORTAL_OF_SUMMONING))
setPortalDwelling(t);//set initial creatures for all portals of summoning
for (const CGTownInstance * t : getPlayerState(owner)->getTowns())
{
if (t->hasBuilt(BuildingSubID::PORTAL_OF_SUMMONING))
setPortalDwelling(t);//set initial creatures for all portals of summoning
}
}
}
}