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Disable fullscreen selector when borderless fullscreen is in use
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@ -191,21 +191,33 @@ void CSettingsView::fillValidResolutionsForScreen(int screenIndex)
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ui->comboBoxResolution->blockSignals(true); // avoid saving wrong resolution after adding first item from the list
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ui->comboBoxResolution->clear();
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QVector<QSize> resolutions = findAvailableResolutions(screenIndex);
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bool fullscreen = settings["video"]["fullscreen"].Bool();
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bool realFullscreen = settings["video"]["realFullscreen"].Bool();
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for(const auto & entry : resolutions)
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ui->comboBoxResolution->addItem(resolutionToString(entry));
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if (!fullscreen || realFullscreen)
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{
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QVector<QSize> resolutions = findAvailableResolutions(screenIndex);
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for(const auto & entry : resolutions)
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ui->comboBoxResolution->addItem(resolutionToString(entry));
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}
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else
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{
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ui->comboBoxResolution->addItem(resolutionToString(getPreferredRenderingResolution()));
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}
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ui->comboBoxResolution->setEnabled(ui->comboBoxResolution->count() > 1);
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int resX = settings["video"]["resolution"]["width"].Integer();
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int resY = settings["video"]["resolution"]["height"].Integer();
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int resIndex = ui->comboBoxResolution->findText(resolutionToString({resX, resY}));
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ui->comboBoxResolution->setCurrentIndex(resIndex);
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ui->comboBoxResolution->blockSignals(false);
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// if selected resolution no longer exists, force update value to the largest (last) resolution
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if(resIndex == -1)
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ui->comboBoxResolution->setCurrentIndex(ui->comboBoxResolution->count() - 1);
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ui->comboBoxResolution->blockSignals(false);
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}
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#else
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void CSettingsView::fillValidResolutionsForScreen(int screenIndex)
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@ -238,6 +250,7 @@ void CSettingsView::on_comboBoxResolution_currentTextChanged(const QString & arg
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node["width"].Float() = list[0].toInt();
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node["height"].Float() = list[1].toInt();
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fillValidResolutions();
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fillValidScalingRange();
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}
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@ -248,6 +261,7 @@ void CSettingsView::on_comboBoxFullScreen_currentIndexChanged(int index)
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nodeFullscreen->Bool() = (index != 0);
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nodeRealFullscreen->Bool() = (index == 2);
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fillValidResolutions();
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fillValidScalingRange();
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}
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@ -520,6 +520,15 @@
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</item>
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<item row="11" column="1" colspan="4">
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<widget class="QComboBox" name="comboBoxFullScreen">
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<property name="toolTip">
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<string>Select display mode for game
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Windowed - game will run inside a window that covers part of your screen
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Borderless Windowed Mode - game will run in a window that covers entirely of your screen, using same resolution as your screen.
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Fullscreen Exclusive Mode - game will cover entirety of your screen and will use selected resolution.</string>
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</property>
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<property name="currentIndex">
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<number>0</number>
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</property>
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