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CGHeroInstance::nextPrimarySkill: don't use GS RNG directly
Code used from both GS and CGameHandler.
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@@ -204,7 +204,7 @@ void CGameHandler::levelUpHero(const CGHeroInstance * hero)
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// give primary skill
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logGlobal->trace("%s got level %d", hero->name, hero->level);
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auto primarySkill = hero->nextPrimarySkill();
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auto primarySkill = hero->nextPrimarySkill(getRandomGenerator());
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SetPrimSkill sps;
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sps.id = hero->id;
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