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csv export
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@@ -163,6 +163,8 @@
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"vcmi.systemOptions.townsGroup" : "Town Screen",
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"vcmi.statisticWindow.statistic" : "Statistic",
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"vcmi.statisticWindow.csvSave" : "Save as CSV",
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"vcmi.statisticWindow.csvSaved" : "CSV saved!",
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"vcmi.systemOptions.fullscreenBorderless.hover" : "Fullscreen (borderless)",
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"vcmi.systemOptions.fullscreenBorderless.help" : "{Borderless Fullscreen}\n\nIf selected, VCMI will run in borderless fullscreen mode. In this mode, game will always use same resolution as desktop, ignoring selected resolution.",
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@@ -163,6 +163,8 @@
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"vcmi.systemOptions.townsGroup" : "Stadt-Bildschirm",
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"vcmi.statisticWindow.statistic" : "Statistik",
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"vcmi.statisticWindow.csvSave" : "Speichere als CSV",
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"vcmi.statisticWindow.csvSaved" : "CSV gespeichert!",
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"vcmi.systemOptions.fullscreenBorderless.hover" : "Vollbild (randlos)",
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"vcmi.systemOptions.fullscreenBorderless.help" : "{Randloses Vollbild}\n\nWenn diese Option ausgewählt ist, wird VCMI im randlosen Vollbildmodus ausgeführt. In diesem Modus wird das Spiel immer dieselbe Auflösung wie der Desktop verwenden und die gewählte Auflösung ignorieren.",
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@@ -21,10 +21,14 @@
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#include "../widgets/GraphicalPrimitiveCanvas.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/Buttons.h"
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#include "../windows/InfoWindows.h"
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#include "../../lib/VCMIDirs.h"
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#include "../../lib/gameState/GameStatistics.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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#include <vstd/DateUtils.h>
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CStatisticScreen::CStatisticScreen(StatisticDataSet stat)
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: CWindowObject(BORDERED), statistic(stat)
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{
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@@ -36,4 +40,17 @@ CStatisticScreen::CStatisticScreen(StatisticDataSet stat)
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layout.push_back(std::make_shared<CMultiLineLabel>(Rect(0, 0, 800, 30), FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.statisticWindow.statistic")));
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layout.push_back(std::make_shared<TransparentFilledRectangle>(Rect(10, 30, 780, 530), ColorRGBA(0, 0, 0, 64), ColorRGBA(64, 80, 128, 255), 1));
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layout.push_back(std::make_shared<CButton>(Point(725, 564), AnimationPath::builtin("MUBCHCK"), CButton::tooltip(), [this](){ close(); }, EShortcut::GLOBAL_ACCEPT));
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buttonCsvSave = std::make_shared<CToggleButton>(Point(10, 564), AnimationPath::builtin("GSPBUT2"), CButton::tooltip(), [this](bool on){
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const boost::filesystem::path outPath = VCMIDirs::get().userCachePath() / "statistic";
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boost::filesystem::create_directories(outPath);
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const boost::filesystem::path filePath = outPath / (vstd::getDateTimeISO8601Basic(std::time(nullptr)) + ".csv");
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std::ofstream file(filePath.c_str());
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std::string csv = statistic.toCsv();
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file << csv;
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CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.statisticWindow.csvSaved") + "\n\n" + filePath.string(), {});
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});
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buttonCsvSave->setTextOverlay(CGI->generaltexth->translate("vcmi.statisticWindow.csvSave"), EFonts::FONT_SMALL, Colors::YELLOW);
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}
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@@ -12,6 +12,7 @@
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#include "../../lib/gameState/GameStatistics.h"
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class FilledTexturePlayerColored;
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class CToggleButton;
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class CStatisticScreen : public CWindowObject
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{
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@@ -19,6 +20,8 @@ class CStatisticScreen : public CWindowObject
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std::vector<std::shared_ptr<CIntObject>> layout;
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std::shared_ptr<CToggleButton> buttonCsvSave;
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StatisticDataSet statistic;
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public:
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CStatisticScreen(StatisticDataSet stat);
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