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Don't call recreateWindowAndScreenBuffers() in ScreenHandler::onScreenResize() to fix crash due to a huge texture being created
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@@ -397,7 +397,6 @@ SDL_Window * ScreenHandler::createWindow()
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void ScreenHandler::onScreenResize()
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{
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recreateWindowAndScreenBuffers();
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}
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void ScreenHandler::validateSettings()
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