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https://github.com/vcmi/vcmi.git
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AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
Fixes for issues with deserialization and handling Tactics secondary skill.
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@ -386,10 +386,7 @@ void CBonusSystemNode::addNewBonus(Bonus *b)
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{
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assert(!vstd::contains(exportedBonuses,b));
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exportedBonuses.push_back(b);
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if(b->propagator)
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propagateBonus(b);
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else
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bonuses.push_back(b);
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exportBonus(b);
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}
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void CBonusSystemNode::removeBonus(Bonus *b)
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@ -478,7 +475,8 @@ std::string CBonusSystemNode::nodeName() const
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void CBonusSystemNode::deserializationFix()
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{
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tlog2 << "Deserialization fix called on bare CBSN? Shouldn't be...\n";
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BOOST_FOREACH(Bonus *b, exportedBonuses)
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exportBonus(b);
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}
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void CBonusSystemNode::getRedParents(TNodes &out)
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@ -567,6 +565,14 @@ void CBonusSystemNode::battleTurnPassed()
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}
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}
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void CBonusSystemNode::exportBonus(Bonus * b)
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{
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if(b->propagator)
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propagateBonus(b);
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else
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bonuses.push_back(b);
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}
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int NBonus::valOf(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype /*= -1*/)
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{
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if(obj)
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