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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Renamed CGuiHandler to GameEngine

- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
This commit is contained in:
Ivan Savenko
2025-02-10 21:49:23 +00:00
parent 0c5a560c80
commit cacceda950
144 changed files with 1019 additions and 1021 deletions

View File

@@ -17,7 +17,7 @@
#include "CResDataBar.h"
#include "AdventureState.h"
#include "../gui/CGuiHandler.h"
#include "../GameEngine.h"
#include "../gui/Shortcut.h"
#include "../mapView/MapView.h"
#include "../render/IImage.h"
@@ -37,8 +37,8 @@ AdventureMapWidget::AdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> s
, mapLevel(0)
{
pos.x = pos.y = 0;
pos.w = GH.screenDimensions().x;
pos.h = GH.screenDimensions().y;
pos.w = ENGINE->screenDimensions().x;
pos.h = ENGINE->screenDimensions().y;
REGISTER_BUILDER("adventureInfobar", &AdventureMapWidget::buildInfobox );
REGISTER_BUILDER("adventureMapImage", &AdventureMapWidget::buildMapImage );