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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00

Renamed CGuiHandler to GameEngine

- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
This commit is contained in:
Ivan Savenko
2025-02-10 21:49:23 +00:00
parent 0c5a560c80
commit cacceda950
144 changed files with 1019 additions and 1021 deletions

View File

@@ -22,7 +22,7 @@
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../gui/CursorHandler.h"
#include "../gui/CGuiHandler.h"
#include "../GameEngine.h"
#include "../media/ISoundPlayer.h"
#include "../render/CAnimation.h"
#include "../render/IRenderHandler.h"
@@ -888,7 +888,7 @@ uint32_t CastAnimation::getAttackClimaxFrame() const
EffectAnimation::EffectAnimation(BattleInterface & owner, const AnimationPath & animationName, int effects, float transparencyFactor, bool reversed):
BattleAnimation(owner),
animation(GH.renderHandler().loadAnimation(animationName, EImageBlitMode::SIMPLE)),
animation(ENGINE->renderHandler().loadAnimation(animationName, EImageBlitMode::SIMPLE)),
transparencyFactor(transparencyFactor),
effectFlags(effects),
effectFinished(false),