mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-27 22:49:25 +02:00
Renamed CGuiHandler to GameEngine
- class CGuiHandler is now called GameEngine to better describe its functionality - renamed global GH to more clear ENGINE - GH/ENGINE is now unique_ptr to make construction / deconstruction order more clear and to allow interface / implementation split - CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root directory of client dir
This commit is contained in:
@@ -22,7 +22,7 @@
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../gui/CursorHandler.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../GameEngine.h"
|
||||
#include "../media/ISoundPlayer.h"
|
||||
#include "../render/CAnimation.h"
|
||||
#include "../render/IRenderHandler.h"
|
||||
@@ -888,7 +888,7 @@ uint32_t CastAnimation::getAttackClimaxFrame() const
|
||||
|
||||
EffectAnimation::EffectAnimation(BattleInterface & owner, const AnimationPath & animationName, int effects, float transparencyFactor, bool reversed):
|
||||
BattleAnimation(owner),
|
||||
animation(GH.renderHandler().loadAnimation(animationName, EImageBlitMode::SIMPLE)),
|
||||
animation(ENGINE->renderHandler().loadAnimation(animationName, EImageBlitMode::SIMPLE)),
|
||||
transparencyFactor(transparencyFactor),
|
||||
effectFlags(effects),
|
||||
effectFinished(false),
|
||||
|
||||
Reference in New Issue
Block a user