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synced 2025-07-17 01:32:21 +02:00
Renamed CGuiHandler to GameEngine
- class CGuiHandler is now called GameEngine to better describe its functionality - renamed global GH to more clear ENGINE - GH/ENGINE is now unique_ptr to make construction / deconstruction order more clear and to allow interface / implementation split - CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root directory of client dir
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@ -19,7 +19,7 @@
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#include "../render/IFont.h"
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#include "../render/IRenderHandler.h"
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#include "../gui/TextAlignment.h"
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#include "../gui/CGuiHandler.h"
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#include "../GameEngine.h"
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#include "../render/Graphics.h"
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BattleOverlayLogVisualizer::BattleOverlayLogVisualizer(
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@ -32,7 +32,7 @@ BattleOverlayLogVisualizer::BattleOverlayLogVisualizer(
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void BattleOverlayLogVisualizer::drawText(const BattleHex & hex, int lineNumber, const std::string & text)
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{
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Point offset = owner.fieldController->hexPositionLocal(hex).topLeft() + Point(20, 20);
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const auto & font = GH.renderHandler().loadFont(FONT_TINY);
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const auto & font = ENGINE->renderHandler().loadFont(FONT_TINY);
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int h = font->getLineHeight();
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offset.y += h * lineNumber;
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