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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-17 01:32:21 +02:00

Renamed CGuiHandler to GameEngine

- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
This commit is contained in:
Ivan Savenko
2025-02-10 21:49:23 +00:00
parent 0c5a560c80
commit cacceda950
144 changed files with 1019 additions and 1021 deletions

View File

@ -19,7 +19,7 @@
#include "../render/IFont.h"
#include "../render/IRenderHandler.h"
#include "../gui/TextAlignment.h"
#include "../gui/CGuiHandler.h"
#include "../GameEngine.h"
#include "../render/Graphics.h"
BattleOverlayLogVisualizer::BattleOverlayLogVisualizer(
@ -32,7 +32,7 @@ BattleOverlayLogVisualizer::BattleOverlayLogVisualizer(
void BattleOverlayLogVisualizer::drawText(const BattleHex & hex, int lineNumber, const std::string & text)
{
Point offset = owner.fieldController->hexPositionLocal(hex).topLeft() + Point(20, 20);
const auto & font = GH.renderHandler().loadFont(FONT_TINY);
const auto & font = ENGINE->renderHandler().loadFont(FONT_TINY);
int h = font->getLineHeight();
offset.y += h * lineNumber;