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Renamed CGuiHandler to GameEngine
- class CGuiHandler is now called GameEngine to better describe its functionality - renamed global GH to more clear ENGINE - GH/ENGINE is now unique_ptr to make construction / deconstruction order more clear and to allow interface / implementation split - CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root directory of client dir
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@ -18,7 +18,7 @@
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#include "../render/CAnimation.h"
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#include "../render/Canvas.h"
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#include "../render/IRenderHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../GameEngine.h"
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#include "../CGameInfo.h"
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#include "../../lib/CStack.h"
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@ -192,7 +192,7 @@ void BattleProjectileController::initStackProjectile(const CStack * stack)
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std::shared_ptr<CAnimation> BattleProjectileController::createProjectileImage(const AnimationPath & path )
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{
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std::shared_ptr<CAnimation> projectile = GH.renderHandler().loadAnimation(path, EImageBlitMode::COLORKEY);
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std::shared_ptr<CAnimation> projectile = ENGINE->renderHandler().loadAnimation(path, EImageBlitMode::COLORKEY);
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if(projectile->size(1) != 0)
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logAnim->error("Expected empty group 1 in stack projectile");
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