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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-17 01:32:21 +02:00

Renamed CGuiHandler to GameEngine

- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
This commit is contained in:
Ivan Savenko
2025-02-10 21:49:23 +00:00
parent 0c5a560c80
commit cacceda950
144 changed files with 1019 additions and 1021 deletions

View File

@ -19,7 +19,7 @@
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../gui/CGuiHandler.h"
#include "../GameEngine.h"
#include "../media/ISoundPlayer.h"
#include "../render/Canvas.h"
#include "../render/IImage.h"
@ -179,7 +179,7 @@ BattleSiegeController::BattleSiegeController(BattleInterface & owner, const CGTo
if ( !getWallPieceExistence(EWallVisual::EWallVisual(g)) )
continue;
wallPieceImages[g] = GH.renderHandler().loadImage(getWallPieceImageName(EWallVisual::EWallVisual(g), EWallState::REINFORCED), EImageBlitMode::COLORKEY);
wallPieceImages[g] = ENGINE->renderHandler().loadImage(getWallPieceImageName(EWallVisual::EWallVisual(g), EWallState::REINFORCED), EImageBlitMode::COLORKEY);
}
}
@ -255,7 +255,7 @@ void BattleSiegeController::gateStateChanged(const EGateState state)
wallPieceImages[EWallVisual::GATE] = nullptr;
if (stateId != EWallState::NONE)
wallPieceImages[EWallVisual::GATE] = GH.renderHandler().loadImage(getWallPieceImageName(EWallVisual::GATE, stateId), EImageBlitMode::COLORKEY);
wallPieceImages[EWallVisual::GATE] = ENGINE->renderHandler().loadImage(getWallPieceImageName(EWallVisual::GATE, stateId), EImageBlitMode::COLORKEY);
if (playSound)
CCS->soundh->playSound(soundBase::DRAWBRG);
@ -364,7 +364,7 @@ void BattleSiegeController::stackIsCatapulting(const CatapultAttack & ca)
auto wallState = EWallState(owner.getBattle()->battleGetWallState(attackInfo.attackedPart));
wallPieceImages[wallId] = GH.renderHandler().loadImage(getWallPieceImageName(EWallVisual::EWallVisual(wallId), wallState), EImageBlitMode::COLORKEY);
wallPieceImages[wallId] = ENGINE->renderHandler().loadImage(getWallPieceImageName(EWallVisual::EWallVisual(wallId), wallState), EImageBlitMode::COLORKEY);
}
}