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https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Renamed CGuiHandler to GameEngine
- class CGuiHandler is now called GameEngine to better describe its functionality - renamed global GH to more clear ENGINE - GH/ENGINE is now unique_ptr to make construction / deconstruction order more clear and to allow interface / implementation split - CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root directory of client dir
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@@ -10,7 +10,7 @@
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#include "StdInc.h"
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#include "CIntObject.h"
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#include "CGuiHandler.h"
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#include "GameEngine.h"
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#include "WindowHandler.h"
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#include "EventDispatcher.h"
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#include "Shortcut.h"
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@@ -27,8 +27,8 @@ CIntObject::CIntObject(int used_, Point pos_):
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recActions(ALL_ACTIONS),
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pos(pos_, Point())
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{
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if(GH.captureChildren)
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GH.createdObj.front()->addChild(this, true);
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if(ENGINE->captureChildren)
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ENGINE->createdObj.front()->addChild(this, true);
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}
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CIntObject::~CIntObject()
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@@ -157,7 +157,7 @@ void CIntObject::setRedrawParent(bool on)
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void CIntObject::fitToScreen(int borderWidth, bool propagate)
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{
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fitToRect(Rect(Point(0, 0), GH.screenDimensions()), borderWidth, propagate);
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fitToRect(Rect(Point(0, 0), ENGINE->screenDimensions()), borderWidth, propagate);
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}
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void CIntObject::fitToRect(Rect rect, int borderWidth, bool propagate)
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@@ -238,7 +238,7 @@ void CIntObject::redraw()
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}
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else
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{
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Canvas buffer = GH.screenHandler().getScreenCanvas();
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Canvas buffer = ENGINE->screenHandler().getScreenCanvas();
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showAll(buffer);
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}
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}
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@@ -277,7 +277,7 @@ const Rect & CIntObject::center( const Rect &r, bool propagate )
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{
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pos.w = r.w;
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pos.h = r.h;
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return center(Point(GH.screenDimensions().x/2, GH.screenDimensions().y/2), propagate);
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return center(Point(ENGINE->screenDimensions().x/2, ENGINE->screenDimensions().y/2), propagate);
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}
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const Rect & CIntObject::center( bool propagate )
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@@ -314,7 +314,7 @@ void CKeyShortcut::keyPressed(EShortcut key)
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if( assignedKey == key && assignedKey != EShortcut::NONE && !shortcutPressed)
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{
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shortcutPressed = true;
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clickPressed(GH.getCursorPosition());
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clickPressed(ENGINE->getCursorPosition());
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}
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}
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@@ -323,7 +323,7 @@ void CKeyShortcut::keyReleased(EShortcut key)
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if( assignedKey == key && assignedKey != EShortcut::NONE && shortcutPressed)
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{
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shortcutPressed = false;
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clickReleased(GH.getCursorPosition());
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clickReleased(ENGINE->getCursorPosition());
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}
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}
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@@ -335,10 +335,10 @@ WindowBase::WindowBase(int used_, Point pos_)
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void WindowBase::close()
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{
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if(!GH.windows().isTopWindow(this))
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if(!ENGINE->windows().isTopWindow(this))
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{
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auto topWindow = GH.windows().topWindow<IShowActivatable>().get();
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auto topWindow = ENGINE->windows().topWindow<IShowActivatable>().get();
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throw std::runtime_error(std::string("Only top interface can be closed! Top window is ") + typeid(*topWindow).name() + " but attempted to close " + typeid(*this).name());
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}
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GH.windows().popWindows(1);
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ENGINE->windows().popWindows(1);
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}
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