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synced 2025-07-05 00:49:09 +02:00
Renamed CGuiHandler to GameEngine
- class CGuiHandler is now called GameEngine to better describe its functionality - renamed global GH to more clear ENGINE - GH/ENGINE is now unique_ptr to make construction / deconstruction order more clear and to allow interface / implementation split - CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root directory of client dir
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@ -11,7 +11,7 @@
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#include "StdInc.h"
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#include "CursorHandler.h"
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#include "CGuiHandler.h"
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#include "GameEngine.h"
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#include "FramerateManager.h"
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#include "../renderSDL/CursorSoftware.h"
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#include "../renderSDL/CursorHardware.h"
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@ -48,10 +48,10 @@ CursorHandler::CursorHandler()
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cursors =
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{
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GH.renderHandler().loadAnimation(AnimationPath::builtin("CRADVNTR"), EImageBlitMode::COLORKEY),
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GH.renderHandler().loadAnimation(AnimationPath::builtin("CRCOMBAT"), EImageBlitMode::COLORKEY),
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GH.renderHandler().loadAnimation(AnimationPath::builtin("CRDEFLT"), EImageBlitMode::COLORKEY),
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GH.renderHandler().loadAnimation(AnimationPath::builtin("CRSPELL"), EImageBlitMode::COLORKEY)
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ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("CRADVNTR"), EImageBlitMode::COLORKEY),
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ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("CRCOMBAT"), EImageBlitMode::COLORKEY),
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ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("CRDEFLT"), EImageBlitMode::COLORKEY),
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ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("CRSPELL"), EImageBlitMode::COLORKEY)
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};
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set(Cursor::Map::POINTER);
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@ -102,7 +102,7 @@ void CursorHandler::dragAndDropCursor(std::shared_ptr<IImage> image)
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void CursorHandler::dragAndDropCursor (const AnimationPath & path, size_t index)
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{
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auto anim = GH.renderHandler().loadAnimation(path, EImageBlitMode::COLORKEY);
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auto anim = ENGINE->renderHandler().loadAnimation(path, EImageBlitMode::COLORKEY);
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dragAndDropCursor(anim->getImage(index));
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}
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@ -176,7 +176,7 @@ Point CursorHandler::getPivotOffsetMap(size_t index)
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assert(offsets.size() == size_t(Cursor::Map::COUNT)); //Invalid number of pivot offsets for cursor
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assert(index < offsets.size());
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return offsets[index] * GH.screenHandler().getScalingFactor();
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return offsets[index] * ENGINE->screenHandler().getScalingFactor();
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}
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Point CursorHandler::getPivotOffsetCombat(size_t index)
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@ -206,12 +206,12 @@ Point CursorHandler::getPivotOffsetCombat(size_t index)
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assert(offsets.size() == size_t(Cursor::Combat::COUNT)); //Invalid number of pivot offsets for cursor
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assert(index < offsets.size());
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return offsets[index] * GH.screenHandler().getScalingFactor();
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return offsets[index] * ENGINE->screenHandler().getScalingFactor();
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}
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Point CursorHandler::getPivotOffsetSpellcast()
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{
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return Point(18, 28) * GH.screenHandler().getScalingFactor();
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return Point(18, 28) * ENGINE->screenHandler().getScalingFactor();
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}
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Point CursorHandler::getPivotOffset()
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@ -242,7 +242,7 @@ void CursorHandler::updateSpellcastCursor()
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{
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static const float frameDisplayDuration = 0.1f; // H3 uses 100 ms per frame
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frameTime += GH.framerate().getElapsedMilliseconds() / 1000.f;
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frameTime += ENGINE->framerate().getElapsedMilliseconds() / 1000.f;
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size_t newFrame = frame;
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while (frameTime >= frameDisplayDuration)
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