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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-05 00:49:09 +02:00

Renamed CGuiHandler to GameEngine

- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
This commit is contained in:
Ivan Savenko
2025-02-10 21:49:23 +00:00
parent 0c5a560c80
commit cacceda950
144 changed files with 1019 additions and 1021 deletions

View File

@ -14,7 +14,7 @@
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../gui/CGuiHandler.h"
#include "../GameEngine.h"
#include "../gui/ShortcutHandler.h"
#include "../gui/Shortcut.h"
#include "../render/Graphics.h"
@ -320,7 +320,7 @@ EShortcut InterfaceObjectConfigurable::readHotkey(const JsonNode & config) const
return EShortcut::NONE;
}
EShortcut result = GH.shortcuts().findShortcut(config.String());
EShortcut result = ENGINE->shortcuts().findShortcut(config.String());
if (result == EShortcut::NONE)
logGlobal->error("Invalid hotkey '%s' in interface configuration!", config.String());
return result;
@ -358,7 +358,7 @@ std::shared_ptr<CMultiLineLabel> InterfaceObjectConfigurable::buildMultiLineLabe
auto color = readColor(config["color"]);
auto text = readText(config["text"]);
Rect rect = readRect(config["rect"]);
const auto & fontPtr = GH.renderHandler().loadFont(font);
const auto & fontPtr = ENGINE->renderHandler().loadFont(font);
if(!config["adoptHeight"].isNull() && config["adoptHeight"].Bool())
rect.h = fontPtr->getLineHeight() * 2;
return std::make_shared<CMultiLineLabel>(rect, font, alignment, color, text);