1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Renamed CGuiHandler to GameEngine

- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
This commit is contained in:
Ivan Savenko
2025-02-10 21:49:23 +00:00
parent 0c5a560c80
commit cacceda950
144 changed files with 1019 additions and 1021 deletions

View File

@@ -16,7 +16,7 @@
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../CServerHandler.h"
#include "../gui/CGuiHandler.h"
#include "../GameEngine.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../widgets/CComponent.h"
@@ -456,7 +456,7 @@ void SelectionTab::showPopupWindow(const Point & cursorPosition)
creationDateTime = curItems[py]->campaign->getCreationDateTime() ? TextOperations::getFormattedDateTimeLocal(curItems[py]->campaign->getCreationDateTime()) : curItems[py]->date;
}
GH.windows().createAndPushWindow<CMapOverview>(
ENGINE->windows().createAndPushWindow<CMapOverview>(
curItems[py]->name,
curItems[py]->fullFileURI,
creationDateTime,
@@ -722,7 +722,7 @@ bool SelectionTab::receiveEvent(const Point & position, int eventType) const
int SelectionTab::getLine() const
{
Point clickPos = GH.getCursorPosition() - pos.topLeft();
Point clickPos = ENGINE->getCursorPosition() - pos.topLeft();
return getLine(clickPos);
}