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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Renamed CGuiHandler to GameEngine

- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
This commit is contained in:
Ivan Savenko
2025-02-10 21:49:23 +00:00
parent 0c5a560c80
commit cacceda950
144 changed files with 1019 additions and 1021 deletions

View File

@@ -13,7 +13,7 @@
#include "CMainMenu.h"
#include "../gui/CGuiHandler.h"
#include "../GameEngine.h"
#include "../widgets/TextControls.h"
#include "../widgets/ObjectLists.h"
@@ -59,7 +59,7 @@ void CreditsScreen::tick(uint32_t msPassed)
//end of credits, close this screen
if(credits->textSize.y < scrollPosition)
clickPressed(GH.getCursorPosition());
clickPressed(ENGINE->getCursorPosition());
}
void CreditsScreen::clickPressed(const Point & cursorPosition)