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Renamed CGuiHandler to GameEngine
- class CGuiHandler is now called GameEngine to better describe its functionality - renamed global GH to more clear ENGINE - GH/ENGINE is now unique_ptr to make construction / deconstruction order more clear and to allow interface / implementation split - CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root directory of client dir
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@ -21,7 +21,7 @@
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#include "../render/IRenderHandler.h"
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#include "../render/Graphics.h"
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#include "../gui/TextAlignment.h"
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#include "../gui/CGuiHandler.h"
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#include "../GameEngine.h"
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MapOverlayLogVisualizer::MapOverlayLogVisualizer(Canvas & target, std::shared_ptr<MapViewModel> model)
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@ -36,7 +36,7 @@ void MapOverlayLogVisualizer::drawLine(int3 start, int3 end)
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if(start.z != level || end.z != level)
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return;
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int scaling = GH.screenHandler().getScalingFactor();
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int scaling = ENGINE->screenHandler().getScalingFactor();
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auto pStart = model->getTargetTileArea(start).center();
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auto pEnd = model->getTargetTileArea(end).center();
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Rect viewPortRaw = target.getRenderArea();
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@ -77,7 +77,7 @@ void MapOverlayLogVisualizer::drawText(
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if(viewPort.isInside(pStart))
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{
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const auto & font = GH.renderHandler().loadFont(FONT_TINY);
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const auto & font = ENGINE->renderHandler().loadFont(FONT_TINY);
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int w = font->getStringWidth(text);
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int h = font->getLineHeight();
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