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synced 2025-11-25 22:42:04 +02:00
Renamed CGuiHandler to GameEngine
- class CGuiHandler is now called GameEngine to better describe its functionality - renamed global GH to more clear ENGINE - GH/ENGINE is now unique_ptr to make construction / deconstruction order more clear and to allow interface / implementation split - CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root directory of client dir
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@@ -15,7 +15,7 @@
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#include "mapHandler.h"
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#include "../CGameInfo.h"
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#include "../gui/CGuiHandler.h"
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#include "../GameEngine.h"
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#include "../render/CAnimation.h"
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#include "../render/Canvas.h"
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#include "../render/IImage.h"
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@@ -105,7 +105,7 @@ void MapTileStorage::load(size_t index, const AnimationPath & filename, EImageBl
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for(auto & entry : terrainAnimations)
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{
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if (!filename.empty())
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entry = GH.renderHandler().loadAnimation(filename, blitMode);
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entry = ENGINE->renderHandler().loadAnimation(filename, blitMode);
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}
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if (terrainAnimations[1])
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@@ -260,7 +260,7 @@ uint8_t MapRendererRoad::checksum(IMapRendererContext & context, const int3 & co
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MapRendererBorder::MapRendererBorder()
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{
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animation = GH.renderHandler().loadAnimation(AnimationPath::builtin("EDG"), EImageBlitMode::OPAQUE);
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animation = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("EDG"), EImageBlitMode::OPAQUE);
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}
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size_t MapRendererBorder::getIndexForTile(IMapRendererContext & context, const int3 & tile)
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@@ -321,8 +321,8 @@ uint8_t MapRendererBorder::checksum(IMapRendererContext & context, const int3 &
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MapRendererFow::MapRendererFow()
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{
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fogOfWarFullHide = GH.renderHandler().loadAnimation(AnimationPath::builtin("TSHRC"), EImageBlitMode::OPAQUE);
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fogOfWarPartialHide = GH.renderHandler().loadAnimation(AnimationPath::builtin("TSHRE"), EImageBlitMode::SIMPLE);
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fogOfWarFullHide = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("TSHRC"), EImageBlitMode::OPAQUE);
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fogOfWarPartialHide = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("TSHRE"), EImageBlitMode::SIMPLE);
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static const std::vector<int> rotations = {22, 15, 2, 13, 12, 16, 28, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27};
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@@ -407,7 +407,7 @@ std::shared_ptr<CAnimation> MapRendererObjects::getAnimation(const AnimationPath
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if(it != animations.end())
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return it->second;
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auto ret = GH.renderHandler().loadAnimation(filename, enableOverlay ? EImageBlitMode::WITH_SHADOW_AND_FLAG_COLOR: EImageBlitMode::WITH_SHADOW);
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auto ret = ENGINE->renderHandler().loadAnimation(filename, enableOverlay ? EImageBlitMode::WITH_SHADOW_AND_FLAG_COLOR: EImageBlitMode::WITH_SHADOW);
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animations[filename] = ret;
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if(generateMovementGroups)
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@@ -566,10 +566,10 @@ uint8_t MapRendererObjects::checksum(IMapRendererContext & context, const int3 &
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}
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MapRendererOverlay::MapRendererOverlay()
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: imageGrid(GH.renderHandler().loadImage(ImagePath::builtin("debug/grid"), EImageBlitMode::COLORKEY))
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, imageBlocked(GH.renderHandler().loadImage(ImagePath::builtin("debug/blocked"), EImageBlitMode::COLORKEY))
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, imageVisitable(GH.renderHandler().loadImage(ImagePath::builtin("debug/visitable"), EImageBlitMode::COLORKEY))
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, imageSpellRange(GH.renderHandler().loadImage(ImagePath::builtin("debug/spellRange"), EImageBlitMode::COLORKEY))
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: imageGrid(ENGINE->renderHandler().loadImage(ImagePath::builtin("debug/grid"), EImageBlitMode::COLORKEY))
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, imageBlocked(ENGINE->renderHandler().loadImage(ImagePath::builtin("debug/blocked"), EImageBlitMode::COLORKEY))
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, imageVisitable(ENGINE->renderHandler().loadImage(ImagePath::builtin("debug/visitable"), EImageBlitMode::COLORKEY))
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, imageSpellRange(ENGINE->renderHandler().loadImage(ImagePath::builtin("debug/spellRange"), EImageBlitMode::COLORKEY))
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{
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}
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@@ -625,7 +625,7 @@ uint8_t MapRendererOverlay::checksum(IMapRendererContext & context, const int3 &
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}
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MapRendererPath::MapRendererPath()
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: pathNodes(GH.renderHandler().loadAnimation(AnimationPath::builtin("ADAG"), EImageBlitMode::SIMPLE))
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: pathNodes(ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("ADAG"), EImageBlitMode::SIMPLE))
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{
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}
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