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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-17 00:07:41 +02:00

Renamed CGuiHandler to GameEngine

- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
This commit is contained in:
Ivan Savenko
2025-02-10 21:49:23 +00:00
parent 0c5a560c80
commit cacceda950
144 changed files with 1019 additions and 1021 deletions

View File

@ -20,7 +20,7 @@
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../adventureMap/AdventureMapInterface.h"
#include "../gui/CGuiHandler.h"
#include "../GameEngine.h"
#include "../render/CAnimation.h"
#include "../render/Canvas.h"
#include "../render/IImage.h"
@ -135,7 +135,7 @@ void MapView::onMapScrolled(const Point & distance)
void MapView::onMapSwiped(const Point & viewPosition)
{
if(settings["adventure"]["smoothDragging"].Bool())
swipeHistory.push_back(std::pair<uint32_t, Point>(GH.input().getTicks(), viewPosition));
swipeHistory.push_back(std::pair<uint32_t, Point>(ENGINE->input().getTicks(), viewPosition));
controller->setViewCenter(model->getMapViewCenter() + viewPosition, model->getLevel());
}
@ -148,7 +148,7 @@ void MapView::postSwipe(uint32_t msPassed)
{
Point diff = Point(0, 0);
std::pair<uint32_t, Point> firstAccepted;
uint32_t now = GH.input().getTicks();
uint32_t now = ENGINE->input().getTicks();
for (auto & x : swipeHistory) {
if(now - x.first < postSwipeCatchIntervalMs) { // only the last x ms are caught
if(firstAccepted.first == 0)