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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-25 00:37:24 +02:00

Renamed CGuiHandler to GameEngine

- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
This commit is contained in:
Ivan Savenko
2025-02-10 21:49:23 +00:00
parent 0c5a560c80
commit cacceda950
144 changed files with 1019 additions and 1021 deletions

View File

@ -16,7 +16,7 @@
#include "../CGameInfo.h"
#include "../adventureMap/AdventureMapInterface.h"
#include "../gui/CGuiHandler.h"
#include "../GameEngine.h"
#include "../gui/CursorHandler.h"
#include "../gui/MouseButton.h"
@ -155,7 +155,7 @@ void MapViewActions::hover(bool on)
{
if(!on)
{
GH.statusbar()->clear();
ENGINE->statusbar()->clear();
CCS->curh->set(Cursor::Map::POINTER);
}
}