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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-03 00:46:55 +02:00

Renamed CGuiHandler to GameEngine

- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
This commit is contained in:
Ivan Savenko
2025-02-10 21:49:23 +00:00
parent 0c5a560c80
commit cacceda950
144 changed files with 1019 additions and 1021 deletions

View File

@ -22,7 +22,7 @@
#include "../render/IRenderHandler.h"
#include "../render/Graphics.h"
#include "../gui/CGuiHandler.h"
#include "../GameEngine.h"
#include "../widgets/TextControls.h"
#include "../../lib/mapObjects/CObjectHandler.h"
@ -35,7 +35,7 @@ MapViewCache::MapViewCache(const std::shared_ptr<MapViewModel> & model)
, cachedLevel(0)
, overlayWasVisible(false)
, mapRenderer(new MapRenderer())
, iconsStorage(GH.renderHandler().loadAnimation(AnimationPath::builtin("VwSymbol"), EImageBlitMode::COLORKEY))
, iconsStorage(ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("VwSymbol"), EImageBlitMode::COLORKEY))
, intermediate(new Canvas(Point(32, 32), CanvasScalingPolicy::AUTO))
, terrain(new Canvas(model->getCacheDimensionsPixels(), CanvasScalingPolicy::AUTO))
, terrainTransition(new Canvas(model->getPixelsVisibleDimensions(), CanvasScalingPolicy::AUTO))
@ -188,7 +188,7 @@ void MapViewCache::render(const std::shared_ptr<IMapRendererContext> & context,
if(context->showTextOverlay())
{
const auto & font = GH.renderHandler().loadFont(FONT_TINY);
const auto & font = ENGINE->renderHandler().loadFont(FONT_TINY);
for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
{