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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-05 00:49:09 +02:00

Renamed CGuiHandler to GameEngine

- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
This commit is contained in:
Ivan Savenko
2025-02-10 21:49:23 +00:00
parent 0c5a560c80
commit cacceda950
144 changed files with 1019 additions and 1021 deletions

View File

@ -10,7 +10,7 @@
#include "StdInc.h"
#include "CAnimation.h"
#include "../gui/CGuiHandler.h"
#include "../GameEngine.h"
#include "../render/IImage.h"
#include "../render/IRenderHandler.h"
#include "../render/IScreenHandler.h"
@ -30,7 +30,7 @@ bool CAnimation::loadFrame(size_t frame, size_t group, bool verbose)
if(auto image = getImageImpl(frame, group, false))
return true;
std::shared_ptr<IImage> image = GH.renderHandler().loadImage(getImageLocator(frame, group));
std::shared_ptr<IImage> image = ENGINE->renderHandler().loadImage(getImageLocator(frame, group));
if(image)
{
@ -44,7 +44,7 @@ bool CAnimation::loadFrame(size_t frame, size_t group, bool verbose)
{
// image is missing
printError(frame, group, "LoadFrame");
images[group][frame] = GH.renderHandler().loadImage(ImagePath::builtin("DEFAULT"), EImageBlitMode::OPAQUE);
images[group][frame] = ENGINE->renderHandler().loadImage(ImagePath::builtin("DEFAULT"), EImageBlitMode::OPAQUE);
return false;
}
}