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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-15 01:24:45 +02:00

Renamed CGuiHandler to GameEngine

- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
This commit is contained in:
Ivan Savenko
2025-02-10 21:49:23 +00:00
parent 0c5a560c80
commit cacceda950
144 changed files with 1019 additions and 1021 deletions

View File

@ -10,7 +10,7 @@
#include "StdInc.h"
#include "Canvas.h"
#include "../gui/CGuiHandler.h"
#include "../GameEngine.h"
#include "../media/IVideoPlayer.h"
#include "../render/IRenderHandler.h"
#include "../render/IScreenHandler.h"
@ -67,7 +67,7 @@ int Canvas::getScalingFactor() const
{
if (scalingPolicy == CanvasScalingPolicy::IGNORE)
return 1;
return GH.screenHandler().getScalingFactor();
return ENGINE->screenHandler().getScalingFactor();
}
Point Canvas::transformPos(const Point & input)
@ -181,7 +181,7 @@ void Canvas::drawBorderDashed(const Rect & target, const ColorRGBA & color)
void Canvas::drawText(const Point & position, const EFonts & font, const ColorRGBA & colorDest, ETextAlignment alignment, const std::string & text )
{
const auto & fontPtr = GH.renderHandler().loadFont(font);
const auto & fontPtr = ENGINE->renderHandler().loadFont(font);
switch (alignment)
{
@ -194,7 +194,7 @@ void Canvas::drawText(const Point & position, const EFonts & font, const ColorRG
void Canvas::drawText(const Point & position, const EFonts & font, const ColorRGBA & colorDest, ETextAlignment alignment, const std::vector<std::string> & text )
{
const auto & fontPtr = GH.renderHandler().loadFont(font);
const auto & fontPtr = ENGINE->renderHandler().loadFont(font);
switch (alignment)
{
@ -241,7 +241,7 @@ Rect Canvas::getRenderArea() const
CanvasClipRectGuard::CanvasClipRectGuard(Canvas & canvas, const Rect & rect): surf(canvas.surface)
{
CSDL_Ext::getClipRect(surf, oldRect);
CSDL_Ext::setClipRect(surf, rect * GH.screenHandler().getScalingFactor());
CSDL_Ext::setClipRect(surf, rect * ENGINE->screenHandler().getScalingFactor());
}
CanvasClipRectGuard::~CanvasClipRectGuard()