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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-15 01:24:45 +02:00

Renamed CGuiHandler to GameEngine

- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
This commit is contained in:
Ivan Savenko
2025-02-10 21:49:23 +00:00
parent 0c5a560c80
commit cacceda950
144 changed files with 1019 additions and 1021 deletions

View File

@ -10,7 +10,7 @@
#include "StdInc.h"
#include "CanvasImage.h"
#include "../gui/CGuiHandler.h"
#include "../GameEngine.h"
#include "../render/IScreenHandler.h"
#include "../renderSDL/SDL_Extensions.h"
#include "../renderSDL/SDLImageScaler.h"
@ -20,7 +20,7 @@
#include <SDL_surface.h>
CanvasImage::CanvasImage(const Point & size, CanvasScalingPolicy scalingPolicy)
: surface(CSDL_Ext::newSurface(scalingPolicy == CanvasScalingPolicy::IGNORE ? size : (size * GH.screenHandler().getScalingFactor())))
: surface(CSDL_Ext::newSurface(scalingPolicy == CanvasScalingPolicy::IGNORE ? size : (size * ENGINE->screenHandler().getScalingFactor())))
, scalingPolicy(scalingPolicy)
{
}
@ -40,7 +40,7 @@ void CanvasImage::draw(SDL_Surface * where, const Point & pos, const Rect * src,
void CanvasImage::scaleTo(const Point & size, EScalingAlgorithm algorithm)
{
Point scaledSize = size * GH.screenHandler().getScalingFactor();
Point scaledSize = size * ENGINE->screenHandler().getScalingFactor();
SDLImageScaler scaler(surface);
scaler.scaleSurface(scaledSize, algorithm);