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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Renamed CGuiHandler to GameEngine

- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
This commit is contained in:
Ivan Savenko
2025-02-10 21:49:23 +00:00
parent 0c5a560c80
commit cacceda950
144 changed files with 1019 additions and 1021 deletions

View File

@@ -14,7 +14,7 @@
#include "SDL_Extensions.h"
#include "SDLImageScaler.h"
#include "../gui/CGuiHandler.h"
#include "../GameEngine.h"
#include "../render/IScreenHandler.h"
#include "../render/Colors.h"
#include "../render/IImage.h"
@@ -38,7 +38,7 @@ CursorHardware::~CursorHardware()
void CursorHardware::setVisible(bool on)
{
GH.dispatchMainThread([on]()
ENGINE->dispatchMainThread([on]()
{
if (on)
SDL_ShowCursor(SDL_ENABLE);
@@ -49,18 +49,18 @@ void CursorHardware::setVisible(bool on)
void CursorHardware::setImage(std::shared_ptr<IImage> image, const Point & pivotOffset)
{
int videoScalingSettings = GH.screenHandler().getInterfaceScalingPercentage();
int videoScalingSettings = ENGINE->screenHandler().getInterfaceScalingPercentage();
float cursorScalingSettings = settings["video"]["cursorScalingFactor"].Float();
int cursorScalingPercent = videoScalingSettings * cursorScalingSettings;
Point cursorDimensions = image->dimensions() * GH.screenHandler().getScalingFactor();
Point cursorDimensions = image->dimensions() * ENGINE->screenHandler().getScalingFactor();
Point cursorDimensionsScaled = image->dimensions() * cursorScalingPercent / 100;
Point pivotOffsetScaled = pivotOffset * cursorScalingPercent / 100 / GH.screenHandler().getScalingFactor();
Point pivotOffsetScaled = pivotOffset * cursorScalingPercent / 100 / ENGINE->screenHandler().getScalingFactor();
auto cursorSurface = CSDL_Ext::newSurface(cursorDimensions);
CSDL_Ext::fillSurface(cursorSurface, CSDL_Ext::toSDL(Colors::TRANSPARENCY));
image->draw(cursorSurface, Point(0,0), nullptr, GH.screenHandler().getScalingFactor());
image->draw(cursorSurface, Point(0,0), nullptr, ENGINE->screenHandler().getScalingFactor());
SDLImageScaler scaler(cursorSurface);
scaler.scaleSurface(cursorDimensionsScaled, EScalingAlgorithm::BILINEAR);
@@ -75,7 +75,7 @@ void CursorHardware::setImage(std::shared_ptr<IImage> image, const Point & pivot
SDL_FreeSurface(cursorSurface);
SDL_FreeSurface(cursorSurfaceScaled);
GH.dispatchMainThread([this, oldCursor](){
ENGINE->dispatchMainThread([this, oldCursor](){
SDL_SetCursor(cursor);
if (oldCursor)