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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Renamed CGuiHandler to GameEngine

- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
This commit is contained in:
Ivan Savenko
2025-02-10 21:49:23 +00:00
parent 0c5a560c80
commit cacceda950
144 changed files with 1019 additions and 1021 deletions

View File

@@ -12,7 +12,7 @@
#include "Images.h"
#include "../gui/CGuiHandler.h"
#include "../GameEngine.h"
#include "../gui/CursorHandler.h"
#include "../gui/TextAlignment.h"
#include "../gui/Shortcut.h"
@@ -98,7 +98,7 @@ void CComponent::init(ComponentType Type, ComponentSubType Subtype, std::optiona
max = 80;
std::vector<std::string> textLines = CMessage::breakText(getSubtitle(), std::max<int>(max, pos.w), font);
const auto & fontPtr = GH.renderHandler().loadFont(font);
const auto & fontPtr = ENGINE->renderHandler().loadFont(font);
const int height = static_cast<int>(fontPtr->getLineHeight());
for(auto & line : textLines)