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Renamed CGuiHandler to GameEngine
- class CGuiHandler is now called GameEngine to better describe its functionality - renamed global GH to more clear ENGINE - GH/ENGINE is now unique_ptr to make construction / deconstruction order more clear and to allow interface / implementation split - CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root directory of client dir
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@@ -24,7 +24,7 @@
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#include "../widgets/ObjectLists.h"
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#include "../widgets/GraphicalPrimitiveCanvas.h"
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#include "../windows/InfoWindows.h"
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#include "../gui/CGuiHandler.h"
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#include "../GameEngine.h"
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#include "../gui/Shortcut.h"
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#include "../battle/BattleInterface.h"
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