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Renamed CGuiHandler to GameEngine
- class CGuiHandler is now called GameEngine to better describe its functionality - renamed global GH to more clear ENGINE - GH/ENGINE is now unique_ptr to make construction / deconstruction order more clear and to allow interface / implementation split - CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root directory of client dir
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@ -13,7 +13,7 @@
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#include "../lobby/SelectionTab.h"
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#include "../gui/CGuiHandler.h"
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#include "../GameEngine.h"
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#include "../gui/WindowHandler.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/MiscWidgets.h"
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@ -51,7 +51,7 @@ CMapOverview::CMapOverview(const std::string & mapName, const std::string & file
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updateShadow();
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center(GH.getCursorPosition()); //center on mouse
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center(ENGINE->getCursorPosition()); //center on mouse
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#ifdef VCMI_MOBILE
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moveBy({0, -pos.h / 2});
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#endif
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@ -60,7 +60,7 @@ CMapOverview::CMapOverview(const std::string & mapName, const std::string & file
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std::shared_ptr<CanvasImage> CMapOverviewWidget::createMinimapForLayer(std::unique_ptr<CMap> & map, int layer) const
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{
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auto canvasImage = GH.renderHandler().createImage(Point(map->width, map->height), CanvasScalingPolicy::IGNORE);
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auto canvasImage = ENGINE->renderHandler().createImage(Point(map->width, map->height), CanvasScalingPolicy::IGNORE);
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auto canvas = canvasImage->getCanvas();
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for (int y = 0; y < map->height; ++y)
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