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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-15 01:24:45 +02:00

Renamed CGuiHandler to GameEngine

- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
This commit is contained in:
Ivan Savenko
2025-02-10 21:49:23 +00:00
parent 0c5a560c80
commit cacceda950
144 changed files with 1019 additions and 1021 deletions

View File

@ -11,7 +11,7 @@
#include "StdInc.h"
#include "CMessage.h"
#include "../gui/CGuiHandler.h"
#include "../GameEngine.h"
#include "../render/CAnimation.h"
#include "../render/Canvas.h"
#include "../render/Graphics.h"
@ -42,7 +42,7 @@ void CMessage::init()
{
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
{
dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"), EImageBlitMode::COLORKEY);
dialogBorders[i] = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"), EImageBlitMode::COLORKEY);
for(int j = 0; j < dialogBorders[i]->size(0); j++)
{
@ -71,7 +71,7 @@ std::vector<std::string> CMessage::breakText(std::string text, size_t maxLineWid
boost::algorithm::trim_right_if(text, boost::algorithm::is_any_of(std::string(" ")));
const auto & fontPtr = GH.renderHandler().loadFont(font);
const auto & fontPtr = ENGINE->renderHandler().loadFont(font);
// each iteration generates one output line
while(text.length())
@ -195,7 +195,7 @@ std::string CMessage::guessHeader(const std::string & msg)
int CMessage::guessHeight(const std::string & txt, int width, EFonts font)
{
const auto & fontPtr = GH.renderHandler().loadFont(font);
const auto & fontPtr = ENGINE->renderHandler().loadFont(font);
const auto lines = CMessage::breakText(txt, width, font);
size_t lineHeight = fontPtr->getLineHeight();
return lineHeight * lines.size();