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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Renamed CGuiHandler to GameEngine

- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
This commit is contained in:
Ivan Savenko
2025-02-10 21:49:23 +00:00
parent 0c5a560c80
commit cacceda950
144 changed files with 1019 additions and 1021 deletions

View File

@ -17,7 +17,7 @@
#include "../CPlayerInterface.h"
#include "../CGameInfo.h"
#include "../gui/CGuiHandler.h"
#include "../GameEngine.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../widgets/Images.h"
@ -67,11 +67,11 @@ void CTutorialWindow::setContent()
void CTutorialWindow::openWindowFirstTime(const TutorialMode & m)
{
if(GH.input().getCurrentInputMode() == InputMode::TOUCH && !persistentStorage["gui"]["tutorialCompleted" + std::to_string(m)].Bool())
if(ENGINE->input().getCurrentInputMode() == InputMode::TOUCH && !persistentStorage["gui"]["tutorialCompleted" + std::to_string(m)].Bool())
{
if(LOCPLINT)
LOCPLINT->showingDialog->setBusy();
GH.windows().pushWindow(std::make_shared<CTutorialWindow>(m));
ENGINE->windows().pushWindow(std::make_shared<CTutorialWindow>(m));
Settings s = persistentStorage.write["gui"]["tutorialCompleted" + std::to_string(m)];
s->Bool() = true;