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NKAI: fix lock
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0c1664dbe7
commit
cb297793e0
@ -669,7 +669,7 @@ void AIGateway::showBlockingDialog(const std::string & text, const std::vector<C
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sel = components.size();
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{
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std::unique_lock<std::mutex>(nullkiller->aiStateMutex);
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std::unique_lock<std::mutex> mxLock(nullkiller->aiStateMutex);
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// TODO: Find better way to understand it is Chest of Treasures
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if(hero.validAndSet()
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@ -44,8 +44,8 @@ namespace AIPathfinding
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enum DayFlags : ui8
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{
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NONE = 0,
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FLY_CASTED = 1,
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WATER_WALK_CASTED = 2
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FLY_CAST = 1,
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WATER_WALK_CAST = 2
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};
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struct AIPathNode : public CGPathNode
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@ -29,11 +29,11 @@ namespace AIPathfinding
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}
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WaterWalkingAction::WaterWalkingAction(const CGHeroInstance * hero)
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:AdventureCastAction(SpellID::WATER_WALK, hero, DayFlags::WATER_WALK_CASTED)
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:AdventureCastAction(SpellID::WATER_WALK, hero, DayFlags::WATER_WALK_CAST)
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{ }
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AirWalkingAction::AirWalkingAction(const CGHeroInstance * hero)
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: AdventureCastAction(SpellID::FLY, hero, DayFlags::FLY_CASTED)
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: AdventureCastAction(SpellID::FLY, hero, DayFlags::FLY_CAST)
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{
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}
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@ -61,7 +61,7 @@ namespace AIPathfinding
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if(source.node->layer == EPathfindingLayer::LAND && destination.node->layer == EPathfindingLayer::WATER)
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{
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if(nodeStorage->getAINode(source.node)->dayFlags & DayFlags::WATER_WALK_CASTED)
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if(nodeStorage->getAINode(source.node)->dayFlags & DayFlags::WATER_WALK_CAST)
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{
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destination.blocked = false;
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return;
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@ -79,7 +79,7 @@ namespace AIPathfinding
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if(source.node->layer == EPathfindingLayer::LAND && destination.node->layer == EPathfindingLayer::AIR)
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{
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if(nodeStorage->getAINode(source.node)->dayFlags & DayFlags::FLY_CASTED)
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if(nodeStorage->getAINode(source.node)->dayFlags & DayFlags::FLY_CAST)
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{
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destination.blocked = false;
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return;
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