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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Fixes for handling of oversized map dwellings

- Marked large version of H3 Unicorn's Glade as not usable for random
dwelling replacement
- Shifted oversized dwellings - that have at most 2x2 as blocked tile,
but have non-blocked tile column will now be placed correctly
- This fixes incorrect random dwelling replacement of the only oversized
H3 dwelling - Portal of Glory
- Game will now detect & report invalid dwelling templates from mods
- Updated docs to clarify dwellings format
This commit is contained in:
Ivan Savenko
2025-05-12 17:50:36 +03:00
parent 29207c0b0f
commit cb70cc48d6
9 changed files with 102 additions and 3 deletions

View File

@@ -124,6 +124,11 @@ public:
// Checks if object can be placed on specific terrain
bool canBePlacedAt(TerrainId terrain) const;
/// Returns number of completely empty rows & columns in template
/// Such as shifted wandering monster def's from hota, or Portal of Glory dwelling from H3
/// object must be visitable
int3 getCornerOffset() const;
CompoundMapObjectID getCompoundID() const;
ObjectTemplate();