mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-05 00:49:09 +02:00
[android] update SDL to 2.26.5
This commit is contained in:
@ -61,7 +61,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
|||||||
private static final String TAG = "SDL";
|
private static final String TAG = "SDL";
|
||||||
private static final int SDL_MAJOR_VERSION = 2;
|
private static final int SDL_MAJOR_VERSION = 2;
|
||||||
private static final int SDL_MINOR_VERSION = 26;
|
private static final int SDL_MINOR_VERSION = 26;
|
||||||
private static final int SDL_MICRO_VERSION = 1;
|
private static final int SDL_MICRO_VERSION = 5;
|
||||||
/*
|
/*
|
||||||
// Display InputType.SOURCE/CLASS of events and devices
|
// Display InputType.SOURCE/CLASS of events and devices
|
||||||
//
|
//
|
||||||
@ -241,7 +241,14 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
|||||||
* It can be overridden by derived classes.
|
* It can be overridden by derived classes.
|
||||||
*/
|
*/
|
||||||
protected String getMainSharedObject() {
|
protected String getMainSharedObject() {
|
||||||
return null;
|
String library;
|
||||||
|
String[] libraries = SDLActivity.mSingleton.getLibraries();
|
||||||
|
if (libraries.length > 0) {
|
||||||
|
library = "lib" + libraries[libraries.length - 1] + ".so";
|
||||||
|
} else {
|
||||||
|
library = "libmain.so";
|
||||||
|
}
|
||||||
|
return getContext().getApplicationInfo().nativeLibraryDir + "/" + library;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -168,6 +168,32 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
|
|||||||
arg1Axis = MotionEvent.AXIS_GAS;
|
arg1Axis = MotionEvent.AXIS_GAS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Make sure the AXIS_Z is sorted between AXIS_RY and AXIS_RZ.
|
||||||
|
// This is because the usual pairing are:
|
||||||
|
// - AXIS_X + AXIS_Y (left stick).
|
||||||
|
// - AXIS_RX, AXIS_RY (sometimes the right stick, sometimes triggers).
|
||||||
|
// - AXIS_Z, AXIS_RZ (sometimes the right stick, sometimes triggers).
|
||||||
|
// This sorts the axes in the above order, which tends to be correct
|
||||||
|
// for Xbox-ish game pads that have the right stick on RX/RY and the
|
||||||
|
// triggers on Z/RZ.
|
||||||
|
//
|
||||||
|
// Gamepads that don't have AXIS_Z/AXIS_RZ but use
|
||||||
|
// AXIS_LTRIGGER/AXIS_RTRIGGER are unaffected by this.
|
||||||
|
//
|
||||||
|
// References:
|
||||||
|
// - https://developer.android.com/develop/ui/views/touch-and-input/game-controllers/controller-input
|
||||||
|
// - https://www.kernel.org/doc/html/latest/input/gamepad.html
|
||||||
|
if (arg0Axis == MotionEvent.AXIS_Z) {
|
||||||
|
arg0Axis = MotionEvent.AXIS_RZ - 1;
|
||||||
|
} else if (arg0Axis > MotionEvent.AXIS_Z && arg0Axis < MotionEvent.AXIS_RZ) {
|
||||||
|
--arg0Axis;
|
||||||
|
}
|
||||||
|
if (arg1Axis == MotionEvent.AXIS_Z) {
|
||||||
|
arg1Axis = MotionEvent.AXIS_RZ - 1;
|
||||||
|
} else if (arg1Axis > MotionEvent.AXIS_Z && arg1Axis < MotionEvent.AXIS_RZ) {
|
||||||
|
--arg1Axis;
|
||||||
|
}
|
||||||
|
|
||||||
return arg0Axis - arg1Axis;
|
return arg0Axis - arg1Axis;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user