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Fix rare crash if player selects maximum movement speed and moves hero
across event that grants enough XP to level up
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@@ -70,6 +70,15 @@ void ApplyGhNetPackVisitor::visitMoveHero(MoveHero & pack)
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result = false;
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return;
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}
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// player got some query he has to reply to first for example, from triggered event
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// ignore remaining path (if any), but handle this as success - since at least part of path was legal & was applied
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auto query = gh.queries->topQuery(pack.player);
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if (query && query->blocksPack(&pack))
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{
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result = true;
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return;
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}
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}
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result = true;
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