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GameRandomizer is now in lib, add implementation
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@@ -10,7 +10,7 @@
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#include "StdInc.h"
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#include "ObjectGraphCalculator.h"
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#include "AIPathfinderConfig.h"
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#include "../../../lib/CRandomGenerator.h"
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#include "../../../lib/callback/GameRandomizer.h"
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#include "../../../lib/mapping/CMap.h"
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#include "../Engine/Nullkiller.h"
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#include "../../../lib/logging/VisualLogger.h"
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@@ -287,13 +287,13 @@ void ObjectGraphCalculator::addObjectActor(const CGObjectInstance * obj)
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{
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auto objectActor = temporaryActorHeroes.emplace_back(std::make_unique<CGHeroInstance>(obj->cb)).get();
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CRandomGenerator rng;
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GameRandomizer randomizer(*obj->cb);
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auto visitablePos = obj->visitablePos();
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objectActor->setOwner(ai->playerID); // lets avoid having multiple colors
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objectActor->initHero(rng, static_cast<HeroTypeID>(0));
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objectActor->initHero(randomizer, static_cast<HeroTypeID>(0));
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objectActor->pos = objectActor->convertFromVisitablePos(visitablePos);
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objectActor->initObj(rng);
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objectActor->initObj(randomizer);
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if(cb->getTile(visitablePos)->isWater())
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{
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@@ -325,12 +325,12 @@ void ObjectGraphCalculator::addJunctionActor(const int3 & visitablePos, bool isV
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auto internalCb = temporaryActorHeroes.front()->cb;
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auto objectActor = temporaryActorHeroes.emplace_back(std::make_unique<CGHeroInstance>(internalCb)).get();
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CRandomGenerator rng;
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GameRandomizer randomizer(*internalCb);
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objectActor->setOwner(ai->playerID); // lets avoid having multiple colors
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objectActor->initHero(rng, static_cast<HeroTypeID>(0));
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objectActor->initHero(randomizer, static_cast<HeroTypeID>(0));
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objectActor->pos = objectActor->convertFromVisitablePos(visitablePos);
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objectActor->initObj(rng);
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objectActor->initObj(randomizer);
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if(isVirtualBoat || ai->cb->getTile(visitablePos)->isWater())
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{
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