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GameRandomizer is now in lib, add implementation
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@@ -41,8 +41,9 @@ enum class ESerializationVersion : int32_t
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STORE_UID_COUNTER_IN_CMAP, // fix crash caused by conflicting instanceName after loading game
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REWARDABLE_EXTENSIONS, // new functionality for rewardable objects
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FLAGGABLE_BONUS_SYSTEM_NODE, // flaggable objects now contain bonus system node
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RANDOMIZATION_REWORK, // random rolls logic has been moved to server
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CURRENT = FLAGGABLE_BONUS_SYSTEM_NODE,
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CURRENT = RANDOMIZATION_REWORK,
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};
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static_assert(ESerializationVersion::MINIMAL <= ESerializationVersion::CURRENT, "Invalid serialization version definition!");
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