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Timers fixes
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@@ -19,7 +19,7 @@ struct DLL_LINKAGE TurnTimerInfo
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int battleTimer = 0; //in ms, counts down during battles when creature timer runs out
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int creatureTimer = 0; //in ms, counts down when player is choosing action in battle
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bool isActive = true; //should be paused if set to false
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bool isActive = false; //is being counting down
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bool isBattle = false; //indicator for current timer mode
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bool isEnabled() const;
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