mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Timers fixes
This commit is contained in:
parent
9a42abe2a7
commit
cc3ca9a41e
@ -97,27 +97,9 @@ void TurnTimerWidget::setTime(PlayerColor player, int time)
|
||||
}
|
||||
}
|
||||
|
||||
void TurnTimerWidget::tick(uint32_t msPassed)
|
||||
void TurnTimerWidget::updateTimer(PlayerColor player, uint32_t msPassed)
|
||||
{
|
||||
if(!LOCPLINT || !LOCPLINT->cb)
|
||||
return;
|
||||
|
||||
for(PlayerColor p(0); p < PlayerColor::PLAYER_LIMIT; ++p)
|
||||
{
|
||||
auto player = p;
|
||||
if(LOCPLINT->battleInt)
|
||||
{
|
||||
if(auto * stack = LOCPLINT->battleInt->stacksController->getActiveStack())
|
||||
player = stack->getOwner();
|
||||
else
|
||||
continue;
|
||||
if(p != player)
|
||||
continue;
|
||||
}
|
||||
else if(!LOCPLINT->cb->isPlayerMakingTurn(player))
|
||||
continue;
|
||||
|
||||
auto time = LOCPLINT->cb->getPlayerTurnTime(player);
|
||||
const auto & time = LOCPLINT->cb->getPlayerTurnTime(player);
|
||||
if(time.isActive)
|
||||
cachedTurnTime -= msPassed;
|
||||
|
||||
@ -153,4 +135,25 @@ void TurnTimerWidget::tick(uint32_t msPassed)
|
||||
else
|
||||
timeCheckAndUpdate(0);
|
||||
}
|
||||
|
||||
void TurnTimerWidget::tick(uint32_t msPassed)
|
||||
{
|
||||
if(!LOCPLINT || !LOCPLINT->cb)
|
||||
return;
|
||||
|
||||
if(LOCPLINT->battleInt)
|
||||
{
|
||||
if(auto * stack = LOCPLINT->battleInt->stacksController->getActiveStack())
|
||||
updateTimer(stack->getOwner(), msPassed);
|
||||
else
|
||||
updateTimer(PlayerColor::NEUTRAL, msPassed);
|
||||
}
|
||||
else
|
||||
{
|
||||
for(PlayerColor p(0); p < PlayerColor::PLAYER_LIMIT; ++p)
|
||||
{
|
||||
if(LOCPLINT->cb->isPlayerMakingTurn(p))
|
||||
updateTimer(p, msPassed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -47,6 +47,8 @@ private:
|
||||
|
||||
std::shared_ptr<DrawRect> buildDrawRect(const JsonNode & config) const;
|
||||
|
||||
void updateTimer(PlayerColor player, uint32_t msPassed);
|
||||
|
||||
public:
|
||||
|
||||
void show(Canvas & to) override;
|
||||
|
@ -19,7 +19,7 @@ struct DLL_LINKAGE TurnTimerInfo
|
||||
int battleTimer = 0; //in ms, counts down during battles when creature timer runs out
|
||||
int creatureTimer = 0; //in ms, counts down when player is choosing action in battle
|
||||
|
||||
bool isActive = true; //should be paused if set to false
|
||||
bool isActive = false; //is being counting down
|
||||
bool isBattle = false; //indicator for current timer mode
|
||||
|
||||
bool isEnabled() const;
|
||||
|
@ -187,14 +187,18 @@ void TurnTimerHandler::onBattleEnd()
|
||||
|
||||
for(auto i : {attacker, defender})
|
||||
{
|
||||
if(i.isValidPlayer() && !pvpBattle)
|
||||
if(i.isValidPlayer())
|
||||
{
|
||||
auto & timer = timers[i];
|
||||
timer.isBattle = false;
|
||||
|
||||
if(!pvpBattle)
|
||||
{
|
||||
if(si->turnTimerInfo.baseTimer && timer.baseTimer == 0)
|
||||
timer.baseTimer = timer.creatureTimer;
|
||||
else if(si->turnTimerInfo.turnTimer && timer.turnTimer == 0)
|
||||
timer.turnTimer = timer.creatureTimer;
|
||||
}
|
||||
|
||||
sendTimerUpdate(i);
|
||||
}
|
||||
|
@ -263,9 +263,8 @@ void BattleResultProcessor::endBattle(int3 tile, const CGHeroInstance * heroAtta
|
||||
otherBattleQuery->result = battleQuery->result;
|
||||
}
|
||||
|
||||
gameHandler->sendAndApply(battleResult.get()); //after this point casualties objects are destroyed
|
||||
|
||||
gameHandler->turnTimerHandler.onBattleEnd();
|
||||
gameHandler->sendAndApply(battleResult.get()); //after this point casualties objects are destroyed
|
||||
|
||||
if (battleResult->queryID == QueryID::NONE)
|
||||
endBattleConfirm(gameHandler->gameState()->curB);
|
||||
|
Loading…
Reference in New Issue
Block a user