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Improved road routing so they can go under any passable object.
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@@ -304,6 +304,7 @@ public:
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bool isInTheMap(const int3 & pos) const;
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bool isWaterTile(const int3 & pos) const;
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bool canMoveBetween(const int3 &src, const int3 &dst) const;
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bool checkForVisitableDir( const int3 & src, const TerrainTile *pom, const int3 & dst ) const;
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int3 guardingCreaturePosition (int3 pos) const;
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